Lords of the Fallen, a game often praised for its challenging gameplay and immersive Soulslike experience, has released its latest patch, version 1.1.224. Developed by Hexworks, this update introduces significant alterations aimed at enhancing the overall gameplay and player progression. This article provides a detailed overview of the key changes implemented by the patch and the expected impact on players’ experiences.
New Game Plus Adjustments
The update has revamped the New Game Plus (NG+) mode to introduce more flexibility for players. With the current patch, players who have completed their initial playthrough will encounter a pivotal choice: to advance to a higher difficulty level or to replay the current game with the same difficulty settings, preserving their character development and collected items, yet resetting the world’s state, including NPCs and questlines. This addition caters especially to trophy hunters and completionists, allowing them to garner any missed achievements without the heightened challenge of an increased difficulty level.
Furthermore, upcoming updates to the NG+ mode were outlined, detailing a phased removal of game vestiges in subsequent playthroughs. This introduces a gradual difficulty curve, maintaining the core vision of the developers while accommodating those seeking a more arduous experience.
The NG+ Modifier System
The patch notes also hinted at the design phase of an “NG+ modifier system.” This system promises a highly customizable NG+ experience, offering options to adjust the retention of vestiges, implement hardcore modes for permadeath challenges, and introduce item and enemy randomizers. Although the feature set is not finalized, the intention is to release this modifier system before year’s end, greatly expanding gameplay diversity.
Enemy Density and AI Behavior
A notable enhancement in the patch is the refinement of the ‘leashing system’ for enemies. By limiting how far adversaries will chase players from their original spawn points, the game aims to prevent the formation of large, relentless enemy groups during level rushes. This adjustment should alleviate some of the overwhelming scenarios players have previously encountered.
Further improvements are anticipated, including a reduction in enemy counts in particularly challenging areas during a player’s initial playthrough, while maintaining these numbers in NG+ for a heightened challenge. Additionally, tweaks to enemy swarm behavior will be made to ensure that multiple foes do not simultaneously strike the player, and the overall aggressiveness of large groups will be toned down.
Crossplay and Performance
Crossplay functionality is also set to go live, expanding the multiplayer aspect of the game across different platforms. Meanwhile, efforts to enhance game performance have been successful, significantly decreasing the number of GPU-related crashes since launch. Ongoing collaboration with hardware manufacturers and software developers is addressing the residual issues to further stabilize the game.
Addressing Lost Progression
Finally, the developers are establishing a dedicated team to assist players who have encountered save corruption or progression loss. This team will work on restoring players’ characters to their former states prior to encountering these glitches.
Final Thoughts
The latest patch for Lords of the Fallen reflects Hexworks’ commitment to refining the gaming experience and responding to community feedback. Through the introduction of NG+ adjustments, AI behavior improvements, and upcoming features like the NG+ modifier system, the game is poised to offer a more tailored and stable experience for both new players and veterans of the franchise.
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