In the wake of frequent shutdowns of popular multiplayer games, a notable initiative spearheaded by YouTuber Ross Scott aims to change how online games are preserved within the European Union. This move comes in response to recent actions by major publishers, including Ubisoft, which have sparked a significant backlash from the gaming community.

The Catalyst: The Crew’s Shutdown

Ubisoft’s decision to delist and shut down servers for “The Crew,” despite a still-active player base of 12 million, has ignited a call to action. The game’s removal not only frustrated players but also triggered a wider discussion about the rights of consumers and the longevity of purchased digital content. Ross Scott’s response was to start the “Stop Killing Games” initiative, aiming to gather at least one million signatures to bring the issue before EU regulators.

The Objective of the Petition

The primary goal of the Stop Killing Games initiative is straightforward: to prevent publishers from discontinuing online video games that consumers have already purchased. This petition focuses on ensuring that multiplayer games remain accessible to players, without requiring publishers to forfeit intellectual property rights or continue post-launch support indefinitely. Instead, it seeks a balance where games can continue to exist in some playable form to respect the investments players have made.

Broader Implications and Challenges

While the petition specifically targets the EU market—one of the largest and most influential in global gaming—its implications could extend worldwide. Ross Scott believes that establishing such a precedent in the EU could encourage similar consumer protection measures globally. However, the petition faces a long road ahead. Reaching one million signatures is a formidable challenge, and even then, there is no guarantee of legislative action.

Industry Trends and Community Response

The issue of game preservation is not new but has gained urgency with the rise of live-service models and the abrupt shutdown of games like Knockout City and Call of Duty: Warzone. Unlike Velan Studios, which offered a private server edition of Knockout City, many games disappear entirely, leaving players without access to content they’ve paid for, including in-game purchases.

The Crew 2 experienced significant community backlash, leading to a review bombing campaign on Steam, which highlights the growing frustration among gamers regarding how game closures are handled.

Final Thoughts

The Stop Killing Games petition by Ross Scott represents a significant step in the ongoing debate over digital ownership and game preservation. While it specifically addresses the EU market, its success or failure could set a precedent with global repercussions for how multiplayer games are maintained post-launch. As the gaming industry continues to evolve, the outcomes of such initiatives will likely shape the future of game development and publishing, emphasizing the importance of sustainable practices that honor both consumer rights and creative endeavors.

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