No Man’s Sky, which is enjoying renewed interest thanks to the Worlds Part 1 update, offers an expansive universe with an estimated 18 quintillion planets. Each procedurally generated planet falls into one of 11 categories, influencing its ecological makeup. While some planets are lush and vibrant, others are barren and hostile. Players have been discussing what makes or breaks a planet for them when deciding where to build a base.
“Extreme Sentinel Planet, Extreme Sentinel Planet”
A planet with a high sentinel presence is a significant dealbreaker for many players. These drones, although not always hostile, can be a nuisance for anyone trying to establish a base.
One player mentioned their strategy for dealing with sentinels: they find the sentinel tower on any planet and place a base with a teleporter right next to the deactivation console. This setup allows anyone visiting to quickly shut down the sentinels. Another player humorously expressed their wish to “exterminate sentinels” from any planet they aim to colonize.
A third player’s disdain for “EXTREME SENTINEL PLANET” resonated with others, with one thanking them for the “PTSD” such planets induce. However, one creative player uses hostile sentinels to their advantage, building an underground “smuggler” base and pretending the sentinels deter intruders.
“Weird Looking Fauna With Long Legs”
The diversity of creatures in No Man’s Sky can be a major turn-off for some players. One user is particularly averse to planets with fauna that have “long legs or flying cows.” Another player shared their annoyance with butterfly swarms that interfere with mining.
While some players dislike unusual fauna, others find them fascinating. One player mentioned that they consider “flying cows” a positive feature.
“Mountains? Nah I Peace Out Of That Real Fast”
Mountains were surprisingly a significant dealbreaker for many players. They find mountainous planets challenging for building and traversal. One player complained about the difficulty of navigating “never-ending huge mountains/valleys,” while another noted that such terrain is “easy to get glitched into.”
Despite these challenges, some players appreciate the views provided by changes in elevation on mountainous planets.
Other Dealbreakers
Additional unpopular characteristics included planets with yellow skies, “eyeballs on stalks that pop out of the ground,” and previously discovered planets.
Final Thoughts
The discussion among No Man’s Sky players highlights the varied preferences and dealbreakers when choosing a planet for base building. Whether it’s hostile sentinels, bizarre fauna, or challenging terrain, each player’s ideal planet is unique. As No Man’s Sky continues to evolve, the game’s expansive universe ensures that there’s always a new world waiting to be explored and settled.
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