The gaming world is abuzz with discussions about Ubisoft’s latest offering, Assassin’s Creed Mirage. What makes this game stand apart from its successors and predecessors alike? It’s not just the game mechanics, storyline, or the sprawling open world. It’s the evocative visuals, reminiscing the very first part of the Assassin’s Creed series.
Paying Homage to Visual Origins
The essence of a game isn’t just rooted in its storyline or gameplay mechanics; the artwork plays a crucial role in setting the mood and tone. Assassin’s Creed, since its inception in 2007, has been recognized for its distinctive graphical style – a grey-blue hue that has left an indelible mark in many gamers’ memories.
With Mirage, Ubisoft is not just aiming to appease new gamers but is also taking a step towards catering to the nostalgia of the series’ long-time fans. To recreate this visual charm, Ubisoft has incorporated a graphical filter, striving to encapsulate the very feel of the 2007 game.
In a conversation with Game Informer, Jean-Luc Sala, the game’s art director, delved into this design decision. Even though Assassin’s Creed Mirage inherently has a different art direction than the first part, the filter has been specifically designed to evoke nostalgia. Sala mentioned, “We understand the players who yearn for the grey-blue tones of the original. Our intention is to represent the Middle Eastern setting in that reminiscent light.”
Comparing this choice to other games, Sala drew parallels with L.A. Noire’s black-and-white filter and Ghost of Tsushima’s Kurosawa mode. Both of these were intentional design decisions to evoke specific moods and sentiments.
Release and Platforms
For those eagerly awaiting to experience this nostalgic ride, Assassin’s Creed Mirage is slated for a release on 5th October. Gamers can access it on a multitude of platforms, including PC, PlayStation 5, PlayStation 4, Xbox Series, and Xbox One.
And for those on the go, there’s more good news. It’s been recently unveiled that Assassin’s Creed Mirage will also be making its way to the iPhone 15 Pro, marking a significant expansion in the game’s accessibility.
In Conclusion
Games are not just about the present; they are a bridge to our past memories, experiences, and sentiments. Ubisoft’s decision to incorporate a visual tone reminiscent of the original Assassin’s Creed showcases the importance of this bridge. As players embark on their journey in Mirage, it’s not just a new story they’ll be exploring, but also a visual tale from their past gaming experiences.
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