Behaviour Interactive has unveiled the latest changes coming to Dead by Daylight this August in their newest Developer Update. While the update doesn’t introduce any major overhauls, it brings numerous minor adjustments to perks, killers, and game mechanics, aiming to enhance the overall gameplay experience.

Overview of Dead by Daylight

Dead by Daylight is an asymmetrical multiplayer horror game where one player assumes the role of a killer, tasked with sacrificing survivors. The other four players must escape by repairing generators to power exit gates. The game features a variety of characters, including iconic horror legends like Michael Myers. Each killer has unique abilities, and both killers and survivors can equip perks that grant special abilities.

Developer Update Highlights

The 8.2.0 patch, scheduled to hit the Public Test Build next week, introduces several key changes:

Survivor Perks Adjustments

Numerous survivor perks have had their cooldowns and activation requirements reduced, allowing for more frequent use during matches. These changes make certain perks more relevant and useful.

Killer Tweaks

Killers such as The Dredge, The Doctor, and The Nemesis have received updates to enhance their effectiveness. These tweaks include adjustments to cooldowns, charge times, and other quality-of-life improvements. Additionally, several add-ons for these killers have been modified.

Core Mechanics Changes

  • Prestige Levels: Prestige levels will no longer be visible in lobbies to prevent players from leaving matches with high-prestige teammates.
  • Hook Stages: The duration of hook phases has been increased to 70 seconds (previously 60 seconds) to balance previous changes to generator repair times.
  • Scratch Marks: Improved visibility to make them more vibrant on all surfaces.

Map Adjustments

The Midwich Elementary map will receive quality-of-life improvements to enhance navigation and gameplay. Changes include removing breakable walls in bathrooms, altering hallway layouts to reduce long-range visibility, and adding objects near exit gates to limit sightlines.

Detailed Patch Notes

Killers:

  • The Dredge:
    • Increased movement speed while charging Reign of Darkness to 3.8m/s (was 3.68m/s).
    • Increased teleport speed outside of Nightfall to 19m/s (was 12m/s).
    • Reduced teleport cooldown outside of Nightfall to 10 seconds (was 12 seconds).
    • Decreased time to break out of a locked locker to 2.25 seconds (was 3 seconds).
    • Increased charge rate of the Nightfall meter to 1 charge per second per injured Survivor (was 0.75).
    • Reduced volume of The Dredge’s sound effects to make it harder to detect.
    • Adjusted several Add-Ons.
  • The Doctor:
    • Reduced Static Blast’s cooldown to 30 seconds if no Survivors are in range.
    • Reduced Static Blast’s cooldown to 45 seconds if a Survivor is in range.
    • Increased movement speed while charging Static Blast to 2.99m/s (was 1.16m/s).
    • Adjusted Static Blast cooldown Add-Ons accordingly.
  • The Nemesis:
    • Requirement for reaching Mutation Rate 2 has been reduced to 5 Contamination Points (was 6).
    • Increased Hindered penalty duration when infecting a Survivor to 2 seconds (was 0.25 seconds).
    • Adjusted Licker Tongue and Marvin’s Blood Add-Ons.

Perks:

  • Blast Mine: Reduced activation requirement to 40% generator repairs (was 50%).
  • Wiretap: Reduced activation requirement to 40% generator repairs (was 50%).
  • Chemical Trap: Reduced activation requirement to 20% generator repairs (was 50%); Reduced trap duration to 40/50/60 seconds (was 100/110/120 seconds).
  • Mirrored Illusion: Reduced activation requirement to 20% generator repairs (was 50%); Reduced duration to 40/50/60 seconds (was 100/110/120 seconds).
  • Dance With Me: Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
  • Deception: Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
  • Diversion: Reduced activation requirement to 30/25/20 seconds (was 40/35/30 seconds).
  • Flashbang: Reduced activation requirement to 50/45/40% generator repairs (was 70/60/50%).

Content:

  • Prestige: Prestige levels are no longer shown in the pre-game lobby.
  • Hook Stages: Increased duration of hook phases to 70 seconds (was 60 seconds).
  • Scratch Marks: Improved Scratch Mark visibility.
  • Midwich Elementary School: Removed breakable walls in the bathrooms, altered hallway layout to reduce long-range visibility, and added objects near exit gates to reduce visibility.

Conclusion

The 8.2.0 update for Dead by Daylight brings a host of minor yet impactful changes aimed at improving the gaming experience. Players can look forward to testing these updates on the Public Test Build next week, giving Behaviour Interactive valuable feedback before the changes go live. Stay tuned for more updates and happy gaming!

Dead by Daylight’s latest update promises to refine gameplay, making it more enjoyable for both killers and survivors. With adjustments to perks, killers, core mechanics, and maps, this update aims to balance the game and enhance the overall experience.

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