The constantly evolving world of VALORANT has seen another update. With Episode 7 Act 2 drawing to a close, Patch 7.07 brings a myriad of changes and refinements to the game. In this detailed breakdown, we will take a closer look at these updates and their implications.
Word from Jo-Ellen
Jo-Ellen, from the VALORANT team, sets the tone for this update by emphasizing the importance of player feedback. While Episode 7 Act 2 is nearing its end, Patch 7.07 aims to address various game elements, including map updates, performance enhancements, and some essential bug fixes.
Competitive Updates
Rank Restriction Reversal Upon reflecting on community feedback, the VALORANT team has opted to revert the rank restriction changes brought about in Patch 7.06 for 5 stacks. The initial reason behind this restriction was to curb illegitimate boosting to higher ranks, such as Radiant. However, the team acknowledges the importance of playing with friends and the need for flexibility. They’ve realized that this aspect outweighs the minor instances of rank exploitation. That said, the concern over rank boosting remains, and the team is diligently exploring long-term solutions that won’t hinder playing in a 5-stack setup.
Map Updates
Haven Enhancements This patch brings about a specific change to Haven. The destruction VFX for the destructible door panels located at Mid Doors/Garage has been updated. This refinement aims to improve visibility through the door panels as they break and fall.
Performance Updates
Technical Tweaks Multithreaded rendering is now enabled for discrete Intel GPUs. Additionally, the required CPU core count has been lowered. These changes are likely to improve the overall game performance, especially for those using Intel hardware.
Bug Fixes
General Fixes Patch 7.06 addressed an issue that inadvertently allowed the game to output surround sound under specific conditions. It’s crucial to note that VALORANT currently supports only stereo and mono sound output. For those seeking a surround sound experience on headphones, the game offers an HRTF setting. Combining this setting with other surround sound virtualization software is discouraged, as it can lead to double processing.
Agent-Specific Fixes
- Cypher: A couple of tweaks have been made to this agent. Firstly, Neural Theft will now fully execute even if Cypher meets his demise after initiating the skill. Secondly, an issue that blinded players spectating through Cypher’s Spycam at the end of a round has been addressed.
- Gekko: A refinement for Gekko ensures that Dizzy’s enemy detection range is reduced appropriately while inside Viper’s Pit ability.
Premier Mode Adjustments Several bugs in Premier mode have been ironed out:
- During Overtime, the Attacker team’s priority over the Defender team has been rectified.
- An extraneous timer bar appearing post the “Choose Side” vote has been eliminated.
- Scenarios leading to subsequent Overtime Priority votes in the following round have been addressed.
Concluding Thoughts
VALORANT’s Patch 7.07 brings a balanced mix of bug fixes, performance improvements, and gameplay refinements. The emphasis on player feedback and the dedication to maintaining competitive integrity is evident. As the game progresses, it’s clear that the VALORANT team remains committed to enhancing the player experience and ensuring the game’s continual evolution.
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