Cyberpunk 2077 was a game that promised a lot but fell short in some areas at its initial launch. Among those areas was the somewhat underwhelming cyberware system, which did not meet the expectations that were set by CD Projekt prior to the game’s release. However, the game’s 2.0 update addresses these shortcomings, significantly enhancing the cyberware system. This article will explore these changes in detail.
New Cyberware Capacity System
One of the most noteworthy changes in this update is the new cyberware capacity system. Players can now equip more cyberware than before. Initially, players start with a low capacity, in the 20s range, but this can be increased through leveling up and acquiring new perks. Unlike the old system, each piece of cyberware now has a capacity cost, forcing players to make judicious choices when equipping themselves. This not only adds a layer of complexity to the gameplay but also offers more flexibility, allowing for a diverse range of strategies.
Changes in Armor Mechanics
In previous versions of the game, armor was tied to clothing. Update 2.0 modifies this by transferring armor points to specific types of cyberware. Skeleton and integumentary augments, for instance, now provide the most armor. However, they come with a higher capacity cost, adding another layer to the decision-making process. The change offers a reimagined way of thinking about defense, encouraging players to plan their cyberware choices more carefully.
Introduction of Overclocking
The Technical Ability perk tree now includes a new branch that focuses on enhancing your cyberware components. This branch allows you to boost your cyberware capacity and unlock high-tier components at ripperdocs, the game’s cyberware installation specialists. This addition effectively expands the role of the Technical Ability tree, making it even more integral to character development than before.
Upgrading Cyberware Components
Another significant addition is the ability to upgrade all cyberware to a higher tier using crafting components found throughout the game. Earlier, players often found themselves stuck with low-tier cyberware due to lack of upgradeability. This change remedies that by offering a clearer path to enhance your cyberware, further enriching the gameplay experience.
Harmonious Upgrades
Many cyberware components that existed in the original release have been reworked or buffed in this update. In the past, some of the best mods were restricted by your attribute scores. Now, these prerequisites have been removed. Instead, players are only required to have sufficient capacity and the necessary funds to acquire them. This change simplifies the process while still maintaining a level of complexity through the capacity and armor system.
User Interface and Usability
While the update offers many positive changes, it does have its drawbacks. One issue is the lack of clear communication regarding how various cyberware and perks mesh together. Information is spread out across different menus, which leads to an inefficient user experience as players find themselves switching between menus to understand the benefits and drawbacks of their choices.
Future Updates and Expansions
The changes discussed are part of the free Update 2.0, set to release on September 21. This update also includes improvements to the police system and car combat. Additionally, a paid Phantom Liberty expansion is slated for release on September 25 or 26, depending on your timezone. This expansion will introduce a new main quest, city district, side quests, gigs, weapons, and vehicles.
In summary, Cyberpunk 2077’s 2.0 update promises to significantly overhaul the game’s cyberware system, bringing it closer to the vision initially presented by CD Projekt. From the capacity system to armor and overclocking, each element adds depth and complexity to the game, making it a much more engaging experience for players.
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