Magic: The Gathering’s upcoming set, Bloomburrow, is set to introduce a rules update that, while seemingly minor, will profoundly impact the gameplay dynamics for one of the game’s beloved commanders, Neheb the Eternal. This change highlights the delicate balance in card game mechanics and the substantial effects that even minor adjustments can have.
The Change in Terminology
Historically, Magic: The Gathering has periodically updated the wording on cards—known as “templating”—to streamline language and improve clarity. The Bloomburrow update continues this trend by replacing the term “enters the battlefield” with “enters” and, more critically for Neheb, changing “postcombat main phase” to “second main phase.”
Impact on Neheb the Eternal
Neheb the Eternal, a favorite in mono-red Commander decks, previously thrived on a mechanism that created an infinite combat loop, pivotal to its strategy. Neheb’s ability generates additional red mana based on the total life opponents lost during a turn, activated at the beginning of the postcombat main phase. Players often paired Neheb with the Aggravated Assault enchantment, which for five mana allowed another combat phase followed by another main phase. Under the original rules, this could generate infinite mana and combat phases as long as a minimum of five damage was dealt each combat.
However, with the new templating changing references from “postcombat main phase” to “second main phase,” Neheb’s ability is now restricted to triggering only once per turn—effectively neutering the card’s ability to support infinite loops. This adjustment removes a core strategy for decks utilizing Neheb, fundamentally altering how they are played.
Community and Competitive Reactions
The response from the Magic community has been mixed. While some players appreciate the cleaner language and standardization of terms, others are frustrated by the significant gameplay implications. Given Neheb’s popularity, particularly within the Commander format, many have called for Wizards of the Coast to issue a re-errata that would restore Neheb’s functionality while maintaining the new streamlined language. Suggestions include modifying Neheb’s ability to trigger “at the beginning of each of your main phases except the first one,” thus preserving its intended utility.
Looking Ahead
As Bloomburrow’s launch on August 2 approaches, players are preparing for a shift in how certain decks will function. For those playing in more structured environments like Legacy or Vintage, finding alternatives to Neheb for exploiting Aggravated Assault will be necessary. In less formal settings, such as casual Commander games, players may agree to use Neheb’s original interpretation to maintain deck performance.
Final Thoughts
While the shift in templating for Magic: The Gathering aims to streamline and clarify gameplay, it also underscores the complex balance between maintaining card legacy and evolving game mechanics. The outcome of these changes will likely continue to be a topic of discussion and adjustment in the Magic community.
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