Ubisoft’s pirate adventure game, Skull and Bones, has finally set sail after over a decade of development. However, the journey has been anything but smooth, with players expressing significant disappointment in the game. This discontent has been further fueled by Ubisoft CEO Yves Guillemot’s previous claims of Skull and Bones being a “quadruple-A game.”
The Fallout of a Quadruple-A Claim
Guillemot’s assertion aimed to elevate expectations and justify the game’s $70 price tag. However, since its release, the game has become the subject of ridicule, with players mocking the disparity between the promised quality and the actual gameplay experience.
Water Mechanics: A Wave of Criticism
A critical point of comparison for players has been the game’s water mechanics, pitted against those of Ubisoft’s own Assassin’s Creed IV: Black Flag, a title released 11 years prior. Players were astonished to find minimal difference in quality, with some even mistaking Skull and Bones’ footage for that of the older game. This comparison has underscored the lack of advancement in the game’s design, particularly in areas such as water resistance and animations.
Missing Details: Wet Clothes and Swimming
Adding to players’ frustrations, Skull and Bones lacks details such as wet clothes animations, a feature that was present in Black Flag. Moreover, the protagonist of Skull and Bones cannot swim, hitting an invisible barrier upon entering the water. This limitation has been a particular point of mockery among players, highlighting a gap between the game’s portrayal of a maritime adventure and its actual mechanics.
Social Media Reactions: From Disappointment to Mockery
Social media users have been vocal in their criticism, using Guillemot’s quadruple-A claim to highlight the game’s shortcomings. Comments range from sarcastic remarks to outright disappointment, with some players expressing a preference for returning to Black Flag rather than engaging with the new title.
Future Updates: A Ray of Hope?
As a live-service game, Skull and Bones is expected to receive regular content updates. This provides an opportunity for Ubisoft to address some of the issues that have marred the game’s launch. However, it remains to be seen whether the player base will remain engaged long enough for these updates to make a significant impact.
Final Thoughts
Skull and Bones’ release has become a case study in managing player expectations and delivering on promises in the gaming industry. Ubisoft’s ambitious quadruple-A claim set a high bar, one that the game has struggled to meet. While future updates may improve the situation, the initial response serves as a reminder of the importance of aligning marketing messages with the actual gaming experience.
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