Epic Games has announced the Epic AI MegaJam, a three-day game development competition running November 12–15 with a $50,000 prize pool that explicitly encourages AI tool usage in Unreal Engine and UEFN. Critics argue the tight timeline makes it nearly impossible for all-human teams to compete, calling the event another provocative push toward AI-first development from a company that recently bragged its store launcher was "vibe coded" because programming is hard.
Jagex has revealed a fourth RuneScape MMO currently in early development under the working title RS4, built on Unreal Engine and set in Gielinor's Sixth Age. The studio also announced an animated adaptation produced with YouTuber Charlie "MoistCr1TiKaL" White and Lyrical Media, expanding the franchise beyond games for the first time in its 25-year history.
Jagex used RuneFest 2026 to confirm RuneScape 4 is in development on Unreal Engine alongside a major Reignited relaunch launching December 2. The event also detailed massive roadmaps for Old School RuneScape and the Dragonwilds survival spinoff through 2027.
Jagex has officially announced RuneScape 4 during this year's RuneFest convention, confirming a full MMO sequel built on Unreal Engine. The project began life as an expansion for the survival game Dragonwilds before playtester feedback pushed the studio toward a traditional MMO direction. The new game aims to blend the visual identities of both RuneScape 3 and Old School RuneScape into a single experience.
Sjoerd De Jong, a renowned Unreal Engine expert and former lead evangelist, has departed Epic Games after 12 years, citing the industry's approach to a pivotal moment. De Jong's journey with Unreal Engine spans 27 years, from modding the original 1998 FPS at 15 to leading its global adoption. His departure coincides with Epic's unveiling of Unreal Engine 6, focusing on interoperability and generative AI.
Riot Games confirms League of Legends will not migrate to Unreal Engine like Teamfight Tactics. Instead, the game undergoes a significant client overhaul. The updated client promises improved performance and a modernized user interface, addressing long-standing community grievances.
Rocket League's Paris Major showcases the game's enhanced capabilities powered by Unreal Engine. Developers explain how the engine's features elevate gameplay and visuals. The Paris Major highlights the ongoing evolution of Rocket League's technical backbone.
Rocket League's Paris Major showcases the game's 11-year growth, fueled by Unreal Engine's powerful broadcast capabilities and a unique esports identity. With a $350,000 prize pot and 16 competing teams, the event highlights the game's "infinite skill ceiling" and physics-based gameplay. Developers discuss future collaborations and user-generated content inspirations from Fortnite.
Arjan Brussee, former Epic Games technical director, announces The Immense Engine, positioned as a European alternative to Unreal and Unity, integrating generative AI. This move aligns with European efforts to reduce dependency on US tech. The engine aims to serve beyond gaming, including defence simulation.
Guerrilla Games co-founder Arjan Brussee is developing "The Immensive Engine", a European alternative to Unreal and Unity, tailored to European guidelines and integrated with AI from the ground up. This engine promises to provide more choice for studios seeking non-US based development solutions. By leveraging AI, it aims to streamline development processes, potentially reducing the workload equivalent of ten to fifteen people with a smartly designed AI framework.