Sjoerd De Jong, a renowned Unreal Engine expert and former lead evangelist, has departed Epic Games after 12 years, citing the industry's approach to a pivotal moment. De Jong's journey with Unreal Engine spans 27 years, from modding the original 1998 FPS at 15 to leading its global adoption. His departure coincides with Epic's unveiling of Unreal Engine 6, focusing on interoperability and generative AI.
Riot Games confirms League of Legends will not migrate to Unreal Engine like Teamfight Tactics. Instead, the game undergoes a significant client overhaul. The updated client promises improved performance and a modernized user interface, addressing long-standing community grievances.
Rocket League's Paris Major showcases the game's enhanced capabilities powered by Unreal Engine. Developers explain how the engine's features elevate gameplay and visuals. The Paris Major highlights the ongoing evolution of Rocket League's technical backbone.
Rocket League's Paris Major showcases the game's 11-year growth, fueled by Unreal Engine's powerful broadcast capabilities and a unique esports identity. With a $350,000 prize pot and 16 competing teams, the event highlights the game's "infinite skill ceiling" and physics-based gameplay. Developers discuss future collaborations and user-generated content inspirations from Fortnite.
Arjan Brussee, former Epic Games technical director, announces The Immense Engine, positioned as a European alternative to Unreal and Unity, integrating generative AI. This move aligns with European efforts to reduce dependency on US tech. The engine aims to serve beyond gaming, including defence simulation.
Guerrilla Games co-founder Arjan Brussee is developing "The Immensive Engine", a European alternative to Unreal and Unity, tailored to European guidelines and integrated with AI from the ground up. This engine promises to provide more choice for studios seeking non-US based development solutions. By leveraging AI, it aims to streamline development processes, potentially reducing the workload equivalent of ten to fifteen people with a smartly designed AI framework.
Discover Gaussian Splatting, a groundbreaking rendering technique offering 'photo-real' graphics at a fraction of the traditional cost. This innovative method is poised to revolutionize game development, especially for small teams, by streamlining production pipelines and enabling the capture of complex visuals like hair and translucency with unprecedented ease. With its potential to breathe new life into genres like FMV games, Gaussian Splatting is set to make a significant impact on the gaming landscape.
One day after cutting 1,000+ jobs, Epic's boss called the outgoing talent 'once-in-a-lifetime.' Studios may benefit, but Fortnite and UE now have gaps to fill.