EVE Vanguard is a new shooter module for EVE Online, designed to allow players to explore planets within the expansive universe of New Eden. Unlike CCP’s earlier attempt with Dust 514, which was an on-foot FPS game that had low player numbers, EVE Vanguard is being introduced as an integral “module” in the EVE Online game. With the module built in Unreal Engine 5, the developers are optimistic that this will provide a complete sci-fi experience that seamlessly integrates space and planetary exploration. In this article, we delve into the specifics of what makes EVE Vanguard different and what it seeks to accomplish.

A Different Approach: Modules Instead of Separate Games

Dust 514, operational from 2013 to 2016, was a standalone game. Unlike Dust 514, EVE Vanguard is not being sold as a separate entity. Instead, it is described as a “module” for EVE Online. This means that it will use the same launcher and will be free to play. Such an integration aims to add a human-scale component to the existing vastness of space-centric EVE Online.

Character Dynamics: Introducing Infomorphs

In EVE Vanguard, players assume the role of an “Infomorph.” This character is distinct from the capsuleer you pilot in EVE Online but uses similar cloning technology for functional immortality. Upon entering the battlefield, the Infomorph’s mind will “burst” into specialized war clones called Vanguards. These Vanguards will carry out the actual combat. If a Vanguard dies, the player can simply activate a new clone, allowing for continuous gameplay with a unique twist.

Gameplay Mechanics: Extraction Shooter Elements

EVE Vanguard’s gameplay bears resemblance to the extraction shooter genre. Players deploy their clone on a planet, engage with NPC enemies and other players, and attempt to gather valuable loot. Once players believe they have acquired enough loot, they can call for an evacuation. However, doing this sends out a beacon that alerts nearby players, turning the evacuating player into a potential target. This aspect adds a layer of strategy to the game, forcing players to think carefully about when and where to initiate the evacuation process.

Social Dynamics: The Importance of Teamwork

Although EVE Vanguard can be played solo, the game is structured to give an advantage to coordinated teams. The universe of EVE has always been a competitive space, and EVE Vanguard continues this tradition. Temporary alliances with other players are possible, but the game offers no guarantees against betrayal. This creates a tense, unpredictable social dynamic that complements the competitive gameplay.

Connection to EVE Online: A Gradual Integration

At launch, the connection between EVE Vanguard and EVE Online will be limited. However, the developers have plans to deepen this connection over time. Eventually, Vanguard players will have the option to participate in planet-side industries and even accept contracts from spaceborne capsuleers in EVE Online. This phased approach allows players who are solely interested in EVE Vanguard to still have a full, self-sufficient gameplay loop.

Future Developments: The First Strike Playtest and Beyond

The First Strike playtest, set for December, will offer players a glimpse of what to expect from EVE Vanguard. This playtest will feature a single, extensive map. Down the line, the developers intend to introduce more warzones through controlled randomness, based on the myriad planets in New Eden. However, due to the need for quality control in map creation, the scale will not reach that of No Man’s Sky.

Conclusion

EVE Vanguard represents CCP’s renewed efforts to integrate an on-foot FPS experience into the EVE Online universe. From its integration as a module to the introduction of Infomorph characters, the game aims for a seamless blend of space and planetary experiences. While still in its early stages, its planned features and unique gameplay mechanics make it a promising addition to the ever-expanding world of EVE Online.

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