The player community of Helldivers 2, developed by Arrowhead Game Studios, is actively calling for buffs to the game's anti-vehicle weapons. This move aims to address balance issues, especially in higher difficulty settings, and prevent the potential nerfing of currently viable options like the railgun.
The Call for Weapon Buffs
Challenges at Higher Difficulties
Players, such as ProfessionalAd2203, who posted a widely supported comment with over 2,000 upvotes, highlight the overwhelming challenge of higher-level dives. The railgun, while barely sufficient, remains the only weapon making these levels bearable. The community fears nerfs to this weapon without improving others, which could further skew game balance.
Comparisons with Helldivers 1
The sentiment among players is that anti-vehicle options in Helldivers 2 underperform compared to their counterparts in the first game. This discrepancy has led to frustrations and calls for buffs to bring these weapons to a competitive level.
Specific Weapons Under Scrutiny
The Recoilless Rifle and Spear Launcher
The recoilless rifle has been criticized for its insufficient damage output, while the spear launcher is deemed "buggy," with complaints about its slow lock-on time. Players describe the spear launcher as virtually "unusable" due to its limited shots and high resupply cost.
Autocannon and Anti-Material Rifle
Another point of contention is the autocannon, considered only effective for medium-range despite its size. Players argue it's outperformed by the anti-material rifle, except for its ability to close bug holes with a direct shot. However, its slow traverse speed and limited impact against agile enemies have been noted as drawbacks.
