Cyberpunk 2077 is set to become the first game to incorporate Nvidia’s DLSS 3.5 technology, a significant development for both the game and the gaming community at large. The integration will occur via Update 2.0, which is slated for release on September 21st, right before the game’s Phantom Liberty expansion. This article aims to provide a thorough understanding of what DLSS 3.5 is, the technology behind it, and how it will impact Cyberpunk 2077.

Understanding Nvidia’s DLSS 3.5

DLSS stands for Deep Learning Super Sampling, and version 3.5 is the latest iteration of this upscaling technology. It employs a technique known as Ray Reconstruction. This method replaces what Nvidia terms as “hand-tuned denoisers” with an AI network that has been trained by a supercomputer. The objective here is to enhance the quality of pixels between sampled rays, thereby improving ray tracing—a computer graphics technique that simulates the way light interacts with virtual objects.

A Leap from DLSS 3

Nvidia has upped the ante with DLSS 3.5 by training it on five times more data than its predecessor, DLSS 3. Additionally, DLSS 3.5 has been engineered to recognize different ray-traced effects. This enables the technology to make more informed decisions about using temporal and spatial data. The result is higher-quality upscaling, which is a significant advancement over the capabilities of DLSS 3.

Compatibility Across RTX GPUs

One noteworthy aspect of DLSS 3.5 is its compatibility. Unlike DLSS 3, which was limited to RTX 40-series graphics cards, DLSS 3.5 will be available to all RTX GPUs. This is a welcome development for those who own older RTX GPUs, such as the five-year-old RTX 2080, as they can still experience the advancements offered by DLSS 3.5.

Cyberpunk 2077: The First to Benefit

The introduction of DLSS 3.5 in Cyberpunk 2077 is anticipated to result in substantial improvements in several areas. These include the quality and clarity of reflections, more accurate global illumination, and better lighting. Furthermore, Update 2.0 will introduce other gameplay enhancements, such as vehicle combat and car chases, a revamped police system, and redesigned perk and skill trees. Importantly, the Phantom Liberty expansion, releasing on September 26th, will also support Nvidia’s DLSS 3.5 technology.

Future Plans: DLSS 3.5 in Other Games

DLSS 3.5 support is not limited to Cyberpunk 2077. Other titles like Portal with RTX, Alan Wake 2, and Half-Life 2 RTX: An RTX Remix Project are scheduled to get the DLSS 3.5 treatment later this fall. Therefore, it’s evident that Nvidia’s latest upscaling technology is set to become more prevalent in the gaming landscape.

Conclusion

The integration of Nvidia’s DLSS 3.5 into Cyberpunk 2077 represents a significant step forward in gaming technology, especially in the realm of ray tracing. With better compatibility across RTX GPUs and the promise of higher-quality upscaling, DLSS 3.5 is shaping up to be a critical advancement for gamers.

This article provides a comprehensive understanding of Nvidia’s DLSS 3.5 and how its features will improve ray tracing in Cyberpunk 2077. It also sheds light on its compatibility across RTX GPUs and its impact on upcoming games.

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