When entering the vast and intricate world of Baldur’s Gate 3, a game deeply entrenched in the nuances of Dungeons & Dragons mechanics, players have the opportunity to recreate characters straight from their own D&D adventures. Navigating through the turbulent waters of Faerun, the protagonist faces dual perils – an impending Mindflayer invasion and the looming threat of the Illithid parasite, aiming to rob them of their very essence.

Multiclassing: A Glimpse into Greater Flexibility

Multiclassing serves as an avenue for players to steer away from traditional class structures, opening doors to more fluid and adaptable character builds. By integrating features from multiple classes, players can create powerful, versatile warriors poised to tackle any adversity. Here, we delve into the top five multiclass builds for an unforgettable Baldur’s Gate 3 experience.

1. Champion Archer: A Ranged Powerhouse (Fighter 3, Ranger 9)

  • Overview: The Champion Archer combines the foundational strength of the Fighter with the precision of the Ranger, creating a formidable ranged attacker.
  • Key Features:
    • Improved Critical Hit: Amplifies chances for critical hits.
    • Fighting Style: Defense: Provides enhanced protection.
    • Action Surge: Grants an additional action in a single turn.
    • Favored Enemy: Bounty Hunter: Augments the Hunter Ranger’s efficiency at longer distances.
    • Defensive Tactics: Multiattack Defense: Increases defense against multiple concurrent enemy attacks.

For this build, here’s a guide to the choices players should make each time they level up:

LevelClass Choices & FeaturesTotal Spells Available
Level 1Fighter 1Fighting Style: choose DefenseSecond WindNone
Level 2Fighter 2Action SurgeNone
Level 3Fighter 3 – Champion subclassImproved Critical HitNone
Level 4Ranger 1Favored Enemy: choose Bounty HunterNatural Explorer: choose Beast TamerNone
Level 5Ranger 2Fighting Style: choose ArcheryKnown Spells: 12 1st-LevelSpell Slots: 2 1st-Level
Level 6Ranger 3 – Hunter subclassHunter’s Prey: choose Colossus SlayerKnown Spells: 12 1st-LevelSpell Slots: 2 1st-Level
Level 7Ranger 4Choose Feat: Sharpshooter+1 1st-Level spell slotKnown Spells: 12 1st-LevelSpell Slots: 3 1st-Level
Level 8Ranger 5Extra AttackKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 3 1st-Level
Level 9Ranger 6Favored Enemy: choose Mage BreakerNatural Explorer: choose AnySpell Slots: +1 1st-Level, +2 2nd-LevelKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 4 1st-Level, 2 2nd-Level
Level 10Ranger 7Defensive Tactics: choose Multiattack DefenseKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 4 1st-Level, 2 2nd-Level
Level 11Ranger 8Choose Feat: Savage AttackerLand’s Stride: choose Difficult TerrainSpell Slot: +1 2nd-LevelKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 4 1st-Level, 3 2nd-Level
Level 12Ranger 9Gain 3rd-level spellsKnown Spells: 12 1st-Level, 7 2nd-Level, 5 3rd-LevelSpell Slots: 4 1st-Level, 3 2nd-Level

Frenzy Rogue: An Unyielding Assailant (Barbarian 5, Rogue 7)

  • Overview: Channeling the relentless aggression of John Wick, the Frenzy Rogue is a force of fury on the battlefield.
  • Key Features:
    • Reckless Attack: Offers advantage on attack rolls.
    • Sneak Attack: Transforms regular attacks into potent strikes.
    • Assassinate: Ensures critical hits against surprised enemies.
    • Assassin’s Alacrity: Extends the restored Actions and Bonus Actions.

Here’s how to level this build in Baldur’s Gate 3:

LevelClass Choices & Features
Level 1Barbarian 1
Unarmored ,DefenseRage
Level 2Barbarian 2 Danger Sense,



Reckless Attack
Level 3Barbarian 3 – Berserker subclass Additional Rage Charge ,Frenzy: Frenzied Strike, Enraged Throw
Level 4Barbarian 4 Choose Feat: Tavern Brawler
Level 5Barbarian 5 Extra Attack ,Fast Movement
Level 6Rogue 1 Sneak Attack: 1d6, Sneak Attack, Melee, Sneak Attack, Range
Level 7Rogue 2 Sneak Attack: 1d6, Cunning Action: Hide, Dash, Disengage
Level 8Rogue 3 – Assassin subclass Sneak Attack: 2d6, Assassinate: Initiative, Ambush ,Assassin’s Alacrity
Level 9Rogue 4 Sneak Attack: 2d6 Choose Feat: Savage Attacker
Level 10Rogue 5 Sneak Attack: 3d6 Uncanny Dodge
Level 11Rogue 6 Sneak Attack: 3d6 Choose Expertise to any 2 Skills
Level 12Rogue 7Sneak Attack: 4d6Evasion

Eldritch Nuke: The Arcane Warrior (Fighter 2, Wizard 10)

  • Overview: This build magnifies the Evocation Wizard’s raw magical power with the Fighter’s armored prowess.
  • Key Features:
    • Heavy Armor Proficiency: Allows usage of heavy armor for increased defense.
    • Action Surge: Grants additional actions, essential for launching more spells in a single turn.
    • Spell Limitation: Restricts the character to 5th-Level Spells, but the immense power compensates for it.
LevelClass Choices & FeaturesTotal Spells Available
Level 1Fighter 1Fighting Style: choose Defense and Great Weapon FightingHeavy Armor ProficiencySecond WindNone
Level 2Fighter 2Action SurgeNone
Level 3Wizard 1Wizard SpellcastingArcane RecoveryKnown Spells: 2 + INT ModSpell Slots: 3 Cantrips, 2 1st-Level
Level 4Wizard 2 – EvocationEvocation SpellsSculpt Spells+1 Spell learnedSpell Slot: +1 1st-LevelKnown Spells: 3 + INT ModSpell Slots: 3 Cantrips, 3 1st-Level
Level 5Wizard 3+1 Spell learnedSpell Slots: +1 1st-Level, +2 2nd-LevelKnown Spells: 4 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 2 2nd-Level
Level 6Wizard 4Choose Feat: Ability Score Increase to Intelligence+1 Spell learnedSpell Slots: +1 2nd-LevelKnown Spells: 5 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level
Level 7Wizard 5+1 Spell learnedSpell Slots: +2 3rd-LevelKnown Spells: 6 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Wizard 6+1 Spell learnedPotent CantripSpells Slots: +1 3rd-LevelKnown Spells: 7 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Wizard 7+1 Spell learnedSpell Slots: +1 4th-LevelKnown Spells: 8 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Wizard 8Choose Feat: Ability Score Increase to IntelligenceSpell Slots: +1 4th-LevelKnown Spells: 8 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Wizard 9+2 Spells learnedSpell Slots: +1 5th-LevelKnown Spells: 10 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level, 1 5th-Level
Level 12Wizard 10Empowered Evocation+1 Spell learnedSpell Slots: +1 5th-LevelKnown Spells: 11 + INT ModSpell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 5th-Level

Coffeelock Staple: The Spell-Slinging Dynamo (Warlock 2, Sorcerer 10)

  • Overview: A harmonious blend of Warlock and Sorcerer capabilities, this build is a testament to raw magical power.
  • Key Features:
    • Eldritch Blast Cantrip: Provides level-scaling magical attacks.
    • Sorcery Points: Enables conversion into additional spell slots.
    • Agonizing Blast: Boosts Eldritch Blast damage output based on charisma.
    • Tempestuous Magic & Heart of the Storm: Augments the damage potential of Lightning/Thunder spells.
LevelClass Choices & FeaturesTotal Spells Available
Level 1Warlock 1 – The FiendDark One’s BlessingWarlock Spells: 2 + CHA ModWarlock Spell Slots: +2 Cantrips, +1 1st-LevelWarlock Spells: 2 + CHA ModWarlock Spell Slots: 2 Cantrips, 1 1st-Level
Level 2Warlock 2Eldritch Invocations: choose Agonizing Blast, Fiendish Vigor/Armor of Shadows+1 Warlock Spell learnedWarlock Spell Slots: +1 1st-LevelWarlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-Level
Level 3Sorcerer 1 – Storm SorceryTempestuous MagicSorcerer Known Spells: 2 + CHA ModSorcerer Spell Slots: +2 1st-LevelWarlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 2 + CHA ModSorcerer Spell Slots: 2 1st-Level
Level 4Sorcerer 2+2 Sorcery PointsCreate Sorcery Points, Create Spell SlotsMetamagic: choose Twinned Spell, Extended Spell+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 1st-LevelTotal Sorcery Points: 2Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 3 + CHA ModSorcerer Spell Slots: 3 1st-Level
Level 5Sorcerer 3Metamagic: choose Quickened Spell+1 Sorcerer Spell learnedSorcerer Spell Slots: +2 2nd-LevelTotal Sorcery Points: 3Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Known Spells: 4 + CHA ModSorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4Choose Feat: Ability Score Increase, Charisma+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 3rd-LevelTotal Sorcery Points: 4Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 5 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5Warlock Spells: 2 Cantrips, 2 Lv1+1 Sorcerer Spell learnedSorcerer Spells Slots: +2 3rd-LevelTotal Sorcery Points: 5Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 6 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6Heart of the Storm, Heart of the Storm: ResistanceLearn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 3rd-LevelTotal Sorcery Points: 6Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 7 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 4th-LevelTotal Sorcery Points: 7Warlock Known Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 8 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8Choose Feat: Ability Score Increase, Charisma+1 Sorcerer Spell learnedSorcerer Spell Slots: +2 4th-LevelTotal Sorcery Points: 8Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 9 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 4th-Level, +1 5th-LevelTotal Sorcery Points: 9Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 10 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10Metamagic: choose Subtle Spell+1 Sorcerer Spell learnedSorcerer Spell Slots: +1 5th-LevelTotal Sorcery Points: 10Warlock Spells: 3 + CHA ModWarlock Spell Slots: 2 Cantrips, 2 1st-LevelSorcerer Spells: 11 + CHA ModSorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

Stalker Assassin: The Stealthy Eliminator (Rogue 5, Ranger 7)

  • Overview: Perfect for players who prioritize stealth and quick eliminations, especially in challenging modes like Tactitian.
  • Key Features:
    • Assassinate: Amplifies damage against surprised enemies.
    • Dread Ambusher: Facilitates advanced movement, aiding stealthy approaches.
LevelClass Choices & FeaturesTotal Spells Available
Level 1Rogue 1Sneak Attack: 1d6Sneak Attack: Melee, RangedNone
Level 2Rogue 2Sneak Attack: 1d6Cunning Action: Hide, Dash, DisengageNone
Level 3Rogue 3 – Assassin subclassSneak Attack: 2d6Assassinate: Initiative, AmbushAssassin’s AlacrityNone
Level 4Rogue 4Sneak Attack: 2d6Choose Feat: Two-Weapon FightingNone
Level 5Rogue 5Sneak Attack: 3d6Uncanny DodgeNone
Level 6Ranger 1Favored Enemy: choose Mage BreakerNatural Explorer: choose Beast TamerNone
Level 7Ranger 2Fighting Style: choose Two-Weapon Fighting1st- Level SpellsSpell Slots: +2 1st-LevelKnown Spells: 12 1st-LevelSpell Slots: 2 1st-Level
Level 8Ranger 3 – Gloom Stalker subclassSuperior DarkvisionDread Ambusher: HideUmbral ShroudLearn: Disguise SelfKnown Spells: 12 1st-LevelSpell Slots: 2 1st-Level
Level 9Ranger 4Choose Feat: AnySpell Slots: +1 1st-LevelKnown Spells: 12 1st-LevelSpell Slots: 3 1st-Level
Level 10Ranger 5Extra AttackLearn: Misty Step2nd-Level SpellsKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 3 1st-Level
Level 11Ranger 6Favored Enemy: choose Bounty HunterNatural Explorer: choose Wasteland Wanderer – FireSpell Slots: +1 1st-Level, +2 2nd-LevelKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 4 1st-Level, 2 2nd-Level
Level 12Ranger 7Iron MindSpell Slots: +1 1st-Level, +2 2nd-LevelKnown Spells: 12 1st-Level, 7 2nd-LevelSpell Slots: 4 1st-Level, 2 2nd-Level

Final Thoughts

Multiclassing in Baldur’s Gate 3 is not just about combining classes, but about strategically weaving their strengths to craft a character capable of facing the game’s toughest challenges. The combinations are endless, but the aforementioned builds are undoubtedly some of the most effective in the game.

Also Read: