As BioWare’s highly anticipated RPG, Dragon Age: The Veilguard, approaches its Fall 2024 release, fans are eager to learn more about the changes coming to the beloved series. One significant shift is the reduced level of control players will have over their companions during combat, a move that has sparked discussion among the series’ dedicated fanbase.
A Shift in Combat Dynamics
In a recent interview with GamesRadar, Corinne Busche, the game director for The Veilguard, explained the reasoning behind this design choice. The latest installment in the Dragon Age series is described as a “much higher actions-per-minute game,” making it more technically demanding on players. According to Busche, allowing full control of companions alongside managing the player’s own character detracted from the overall experience.
“When we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental,” Busche stated. The complexity of managing multiple characters in real-time combat proved to be overwhelming, potentially diminishing player engagement.
Enhancing Role-Playing Immersion
Beyond the technical aspects, BioWare also considered the impact on role-playing. The development team wanted players to feel fully immersed in the role of the protagonist, known as Rook. By limiting direct control over companions, BioWare aims to make these characters feel more autonomous and alive, acting based on their own personalities and decisions rather than simply following player commands.
Busche emphasized that this approach helps reinforce the sense that players are truly embodying their character within the game world. “We wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions,” she explained.
The Action Wheel Compromise
While players won’t have full control over their companions as in previous Dragon Age titles, they won’t be entirely hands-off either. The Veilguard introduces an “action wheel” that allows players to influence certain aspects of companion behavior during combat. This tool provides a balance, giving players some degree of strategic input without overwhelming them with micromanagement.
Busche acknowledged that long-time fans of the series might find this change jarring at first. “I will admit that, on paper, if you just read that you have no ability to control your companions, that might feel like something was taken away,” she said. However, she reassured players that testing has shown this system keeps players more engaged and focused on their own character’s actions.
Final Thoughts
Dragon Age: The Veilguard is set to bring a fresh approach to companion dynamics, prioritizing player immersion and streamlined gameplay. While the reduction in companion control marks a departure from previous titles, BioWare is confident that this change will enhance the overall experience, allowing players to become more deeply invested in the role of Rook. As the release date approaches, fans can look forward to exploring how these new mechanics shape the next chapter in the Dragon Age saga.
Also Read:
- Ghost of Tsushima Sequel, Ghost of Yotei, Announced for PS5
- PS Plus Premium Adds 3 Exciting Games for 2024, Including Dino Crisis
- PS Plus Free Games for October 2024: WWE 2K24, Dead Space, and More
- Mortal Kombat 1 Reveals Peacemaker’s Epic Animality in Khaos Reigns DLC
- Like a Dragon: Pirate Yakuza in Hawaii to Be Larger Than Gaiden