NetEase and Naked Rain dropped a substantial new look at Ananta during Gamescom Opening Night Live, finally pinning a concrete release date on the urban open-world action RPG: January 15, 2027. The game will launch on PlayStation 5 and PC via both the publisher's own client and Steam.

Quick Facts — Ananta

Developer Naked Rain
Publisher NetEase
Platform(s) PS5, PC
Release Date January 15, 2027
Genre Action RPG

The premise remains delightfully absurd: "Go Viral. Save the world." You play as Captain, an agent of the ACD — a peacekeeping agency falling apart at the seams — tasked with rebuilding its reputation by becoming an internet influencer in a world driven by algorithms. Fame functions as your primary progression currency. Completing story missions, bounties, side quests, and even snapping selfies with citizens feeds your reputation, unlocking new missions, resources, and influencer perks. It's a clever inversion of the usual open-world power fantasy: instead of a chosen one, you're a content creator grinding for engagement to save your dad and your organization.

Ananta's January 2027 Bombshell

The trailer reveals Ananta's second explorable city, Chongxiao, alongside the previously revealed Nova City. Chongxiao is a fictional metropolis inspired by Shanghai, Hangzhou, and Tokyo. The trailer shows Chongxiao's recreational density — gyms, restaurants, mahjong parlors, cat and maid cafes, clothing stores, and hot springs all appear as interactive locations rather than backdrop dressing. Carnival-style minigames dot the streets, and Ananta allows players to switch between multiple ACD agents, each promised to offer a distinct perspective, storyline, and approach to exploration and combat.

Combat sequences emphasize real-world martial arts foundations, specifically Shaolin kung fu, with the player seeking out masters to learn new techniques. Environmental weapon interaction features prominently — a street sign ripped from the ground, a scaffold pole swung mid-combo — suggesting improvisation matters as much as memorized movesets. Traversal variety steals the show: cars, motorcycles, skateboards, and subways handle ground movement; speedboats and yachts cover water; helicopters, hang gliders, and flying cars take to the air.

Ananta's 2027 Release Confirmed

Metric Value
Release date January 15, 2027
Platforms PlayStation 5, PC (NetEase client and Steam)
Developer Naked Rain
Publisher NetEase
Genre Action RPG, urban open-world
Core progression Influencer fame system tied to missions, bounties, side activities, and social interactions
Cities Nova City and Chongxiao (inspired by Shanghai, Hangzhou, Tokyo)
NPCs Over 100 with individual stories and side quests; recruitable to ACD for combat abilities and items
Playable characters Multiple ACD agents with distinct perspectives and combat approaches
Combat Real-world martial arts (Shaolin kung fu), environmental weapon interaction, master training
Traversal Cars, motorcycles, skateboards, subways, speedboats, yachts, helicopters, hang gliders, flying cars
Activities Carnival minigames, recreational venues (gyms, restaurants, mahjong parlors, cafes, clothing stores, hot springs)
ℹ️ Note: Ananta will be available on PC through both NetEase's proprietary launcher and Steam on day one — no timed exclusivity between storefronts.

The influencer progression system represents Ananta's most distinctive swing. Most open-world games gate content behind experience points or story flags; here, your "follower count" effectively replaces the traditional level cap. That could create fascinating tension — do you chase viral moments for quick fame, or invest in deeper NPC relationships that unlock ACD recruits and combat abilities? The promise of over 100 named NPCs with individual questlines suggests depth, but the real test is whether those stories feel handcrafted or procedurally stitched. Naked Rain's claim that each playable agent brings a distinct perspective and combat approach also bears scrutiny; games promising multiple protagonists often deliver cosmetic variety over mechanical differentiation.

January 2027 feels distant, but for a project of this scope — two dense cities, hundreds of NPCs, a novel progression loop, and combat systems built around martial arts authenticity — it may be the minimum viable window. The "anime Grand Theft Auto" label that's followed Ananta since its reveal is both a blessing and a trap: it communicates the vibe instantly but invites direct comparison to Rockstar's density and simulation depth. If the influencer mechanics meaningfully reshape how you engage with the world rather than sitting atop it as a cosmetic layer, Ananta could justify the hype. If not, it risks becoming another pretty sandbox with nothing to say. The next showcase will need to demonstrate that the fame economy has teeth.