Mobile games have not led the in-app purchase revenue charts since 2016, according to a decade-spanning report from AppMagic released to mark the analytics firm's 10th anniversary. Non-gaming platforms such as TikTok and AI chatbots have outperformed the gaming sector in IAP revenue since 2016. For players and industry watchers, the shift underscores how entertainment spending on mobile has migrated toward social video and generative AI tools, leaving even the biggest game hits fighting for a smaller slice of the pie.
Quick Facts — Honor of Kings
| Developer | TiMi Studio Group |
|---|---|
| Platform(s) | Mobile |
| Release Date | 2017 |
| Genre | MOBA |
The report draws on ten years of global App Store and Google Play data to map the changing hierarchy of mobile monetisation. TikTok has claimed the top-grossing app spot every year since 2020, while ChatGPT became the most downloaded app worldwide in 2025. The data arrives as mobile game user acquisition costs climb and retention windows shrink, making the revenue gap harder to close.
Honor of Kings Leads a Shrinking Field
Despite the sector-wide decline, TiMi Studio Group's Honor of Kings remains the undisputed champion of mobile game IAP revenue. The MOBA has topped the annual charts in six of the last ten years — 2017, 2018, 2019, 2022, 2023, and 2026 — since its debut in 2017. It earned $830 million in its launch year and surpassed $1.1 billion in 2026, a figure that would place it among the highest-grossing entertainment products in any medium.
| Metric | Value |
|---|---|
| Years Honor of Kings topped annual IAP charts | 6 of last 10 years (2017, 2018, 2019, 2022, 2023, 2026) |
| Launch year revenue (2017) | $830 million |
| 2026 revenue | $1.1 billion |
Garena's Free Fire tells a different story: dominance through reach rather than per-user spend. The battle royale debuted in 2019 with 272 million installs and posted download numbers above 220 million in 2019, 2021, 2024, and 2026, hitting 269 million in 2024 and 221 million in 2026. AppMagic notes that Free Fire generated no revenue at launch but has since accumulated $3.3 billion lifetime. That trajectory — zero to billions — reflects a free-to-play model optimised for massive audience acquisition first, monetisation depth second.
| Metric | Value |
|---|---|
| Debut year | 2019 |
| Launch installs | 272 million |
| 2024 installs | 269 million |
| 2026 installs | 221 million |
| Lifetime revenue | $3.3 billion |
Extremes of Efficiency and Waste
The report highlights stark contrasts in revenue efficiency across the market. Among Us amassed 930 million downloads but generated only $52 million in IAP revenue — a conversion rate that underscores the difficulty of monetising social deduction gameplay without pay-to-win mechanics. At the opposite extreme, Umamusume: Pretty Derby earned $1.6 billion from just 19 million downloads, illustrating how a deeply engaged, niche audience can outspend a casual mass market many times over.
| Metric | Value |
|---|---|
| Among Us downloads | 930 million |
| Among Us IAP revenue | $52 million |
| Umamusume: Pretty Derby downloads | 19 million |
| Umamusume: Pretty Derby revenue | $1.6 billion |
AppMagic also identified a handful of titles still growing revenue year-on-year. Micro Fun's Gossip Harbor: Merge & Story posted a 95% increase from January to October this year, while Century Games' Kingshot surged 126% in the same window. Honor of Kings itself grew 5% year-on-year during that period, a notable feat for a seven-year-old title. For players, these growers signal where fresh content pipelines and genre hybrids — merge mechanics meets narrative, strategy meets shooter — are finding traction in a saturated market.
| Metric | Value |
|---|---|
| Gossip Harbor: Merge & Story growth (Jan–Oct this year) | 95% |
| Kingshot growth (Jan–Oct this year) | 126% |
| Honor of Kings year-on-year growth (Jan–Oct this year) | 5% |
What This Means for Players
The revenue leadership shift toward TikTok and ChatGPT is not just a boardroom statistic — it shapes what gets greenlit, updated, or sunset. Studios chasing the next Honor of Kings now compete for capital against AI startups and social platforms with fundamentally different cost structures and retention loops. That pressure trickles down to players as more aggressive battle passes, tighter gacha pity timers, and a flood of derivative "merge-and-story" clones chasing Gossip Harbor's 95% growth. The games that survive will be those that respect player time as fiercely as they pursue player spend.
Looking ahead, the next AppMagic anniversary report will test whether any mobile game can reclaim the overall IAP crown — or whether the 2016 peak was the sector's high-water mark. Honor of Kings' 5% growth at age seven suggests evergreen live ops can still defy gravity, but the bar rises every quarter. Players should watch the 2025 download charts closely: if ChatGPT or a successor holds the top spot again, the message to publishers is clear. The battleground for mobile attention has moved beyond the app store's games tab.
Key Takeaways
- Non-gaming apps have led global IAP revenue every year since 2016, per AppMagic's 10-year report.
- Honor of Kings topped mobile game IAP revenue in six of the last ten years, earning over $1.1 billion in 2026.
- Free Fire leads downloads with over 220 million annual installs but accumulated $3.3 billion lifetime revenue.
- Revenue efficiency varies wildly: Umamusume earned $1.6B from 19M downloads; Among Us made $52M from 930M.
Sources
Frequently asked questions
When did mobile games last lead in-app purchase revenue?
Mobile games last led in-app purchase revenue in 2016.
Which app has been the top-grossing app each year since 2020?
TikTok has been the top-grossing app each year since 2020.
How much revenue did Honor of Kings earn in 2026?
Honor of Kings surpassed $1.1 billion in revenue in 2026.
How many downloads did Free Fire have in 2026?
Free Fire had 221 million downloads in 2026.
Which game saw a 126% year-on-year revenue increase from January to October this year?
Century Games' Kingshot saw a 126% year-on-year revenue increase from January to October this year.



