Former Rockstar Games co-boss and Grand Theft Auto creative director Dan Houser has confirmed he does not play open-world games and will not play the upcoming GTA 6. The revelation came during a conversation with Variety at LA Comic-Con, where Houser discussed his creative philosophy at his new venture, Absurd Ventures. For a developer who helped define the modern open-world genre across multiple console generations, the admission carries weight — it signals a deliberate creative isolation strategy rather than disinterest in the medium.

"Given that I spend a large amount of time trying to make open-world games, and the rest of my conscious time trying to figure out innovative ways to market them, I don't need to see what other people are [doing]. I'm always trying to think about new ways of doing it, not sit there in some kind of comparison of what I would have done differently."

Dan Houser

The former creative director extended this philosophy to his media consumption habits more broadly. "It's not my job within any company that I've ever worked at, thankfully, to be the person that understands what everyone else is doing," Houser said. "I'm trying to think about new ways of doing it. So when we worked on Red Dead Redemption, as soon as we started working, I never watched another Western. I never watched The Sopranos until after I left Rockstar." He watched the series finale live with his then-girlfriend but did not engage with the full series until the COVID lockdown years later, noting he was grateful for the delay because the show's quality "would have disrupted everything I did on GTA."

Houser talked about a particular mental itch that shows up whenever he dives into other open‑world games. "I find when I play them, I can almost deconstruct the strengths and weaknesses of the team in real time and it's distracting. I'm always thinking, 'Well, their animation team is weak, but I think this game design is fantastic.' And, 'Oh, I can imagine that meeting when they discuss this feature.' I'm not a game designer, I'm a sort of creative director. So I'm trying to always find new things that haven't been done before, or that I can steal from older media, quite frankly or just inspired me or things I always thought about."

This analytical reflex transforms play into a professional exercise rather than recreation. Houser's self-identification as a creative director rather than a game designer clarifies his focus — he seeks narrative and structural novelty, often drawing from older media rather than contemporary games. The approach suggests Absurd Ventures' upcoming projects may bear more resemblance to ambitious transmedia storytelling than direct open-world competition.

Since departing Rockstar, Houser has built Absurd Ventures into a multi-format creative studio. The company has already released American Caper, a graphic novel series whose double-sized season-finale issue arrives next month — along with the book "A Better Paradise." Houser discussed two game projects in development during a conversation at LA Comic-Con, though details remain scarce.

The timing of American Caper's finale right before GTA 6 drops feels like either a lucky fluke or a subtle claim to independence. Absurd Ventures seems ready to push narrative experiments in films, games, and comics without the risk‑laden budgets or sales pressure that a Rockstar‑sized studio faces. To fans of Houser's legacy, the new studio looks like a return to the daring creativity that powered Rockstar's early hits—except this time there's no need to keep spinning the same franchise over and over.

ℹ️ Note: American Caper's season-finale issue and A Better Paradise release next month.

Houser's creative isolation strategy is not new — many auteur directors across media avoid contemporary work in their genre to prevent contamination — but hearing it from the architect of gaming's biggest franchise reframes expectations for both GTA 6 and Absurd Ventures' output. Rockstar's current leadership will steer GTA 6 without its original creative director, while Houser pursues original IP unburdened by franchise legacy. The divergence creates a natural experiment: one team iterating on a proven formula with massive resources, another building from scratch with creative freedom.

For players, the takeaway is straightforward. GTA 6 will reflect Rockstar's current vision, not Houser's. Meanwhile, Absurd Ventures' games — whenever they arrive — will carry the DNA of a creator who deliberately starves himself of genre reference material to force originality. Whether that produces something significant or merely idiosyncratic remains to be seen, but the intent is unambiguous. Houser is betting that the best way to make something new is to stop looking at what already exists.

Key Takeaways

  • Dan Houser avoids playing open-world games to prevent unconscious influence on his creative work
  • He has no plans to play GTA 6, the next entry in the franchise he co-created
  • Houser applied the same isolation strategy during Red Dead Redemption development, avoiding Westerns and The Sopranos
  • Absurd Ventures is developing two game projects alongside graphic novel American Caper and book A Better Paradise

Houser's career has always been defined by a certain contrarian instinct — building satire into blockbuster action, treating narrative as architecture rather than decoration, and now, refusing to play the very genre he helped invent. That instinct produced some of gaming's most enduring worlds. Whether it produces the next one at Absurd Ventures is the question worth watching. The studio's transmedia rollout suggests a creator still thinking in systems, not just stories. Whatever emerges next will not be a reaction to GTA 6. It will be something Houser has been building in a room with the blinds drawn.

Frequently asked questions

Why does Dan Houser avoid playing open-world games?

He doesn't want to be influenced by them as he works on his two new game projects at Absurd Ventures.

What is Dan Houser's new company called?

Absurd Ventures

What has Absurd Ventures already released?

American Caper, a graphic novel series.

When is the double-sized season-finale issue of American Caper dropping?

Next month – a week before GTA 6.

What book is Absurd Ventures releasing alongside the American Caper finale?

A Better Paradise.