Violeta Marasigan, better known by her nickname "Bullet X", or more plainly "Bullet", was a Filipino-American social worker and activist best known for her key role in the International Hotel eviction protests which became an important incident in Filipino American history; as well as her resistance against and eventual imprisonment under the dictatorship of Ferdinand Marcos; and for helping establish the Filipino feminist organization GABRIELA and the released-political-detainees group SELDA. S
Source: Wikipedia
David Vondehaar, former Black Ops designer, is crafting a shooter inspired by David Lynch's surreal style with BulletFarm and GreaterThan Group. This upcoming title promises a unique blend of combat, pitting players against both each other and the environment, all within a Lynchian thematic framework. Unlike typical military simulations or attempts to dethrone Call of Duty, Vondehaar's project focuses on people over budget, aiming for quality with a modest team of around 50 and a 3-year development timeline.
David Vonderhaar, ex-Call of Duty: Black Ops Design Director, teases a unique FPS with GreaterThan Group, blending co-op, environmental challenges, and cinematic immersion, unlike his previous work. Dubbed as "if David Lynch made shooters," the game promises high-intensity action and systemic gameplay. Set to release within three years with a small team of under 50 developers.
Star Wars: Fate of the Old Republic, the highly anticipated successor to Knights of the Old Republic, is being funded by GreaterThan Group, a new investment company founded by former NetEase president Simon Zhu. Zhu's group aims to support undervalued developers, giving them the opportunity to work on dream projects without compromise. With a $100 million investment round, GreaterThan is backing not only Arcanaut Studios' Star Wars project but also BulletFarm, a studio working on a secretive, David Lynch-inspired shooter.
Arcanaut Studios' new Star Wars game, Star Wars: Fate of the Old Republic, eschews Generative AI in favor of a lean, creative approach. With a $100 million private investment, the team, led by Mass Effect director Casey Hudson, promises a focused experience, avoiding the bloat of 100+ hour games like Crimson Desert. This strategic move reflects the studio's belief in people-driven development over relying on AI or excessive funding.