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Irrational Games

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Irrational Games was an American video game developer which started in 1997 formed from three former Looking Glass Studios employees: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired them in 2006. They were best known for two of the games in the BioShock series, as well as System Shock 2, Tribes: Vengeance, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine wanted to leave the AAA industry and work on smaller, narrative games, so he

Source: Wikipedia

Quick facts

Founded
1997
Country
United States
Headquarters
Boston
Industry
video game industry
Parent company
Take-Two Interactive

How Irrational Games connects to other topics

is works at by Ken Levine
subsidiary of Take-Two
backed by Take-Two
subsidiary of Take-Two Interactive
founded by Ken Levine
developer of BioShock
developer of Bioshock series
developer of System Shock 2
developer of Judas

Articles Mentioning Irrational Games

Bioshock Series' Masterclass Beginnings: Ken Levine on Hooking Players from the Start

The Bioshock series is renowned for its captivating introductions, a deliberate design choice led by creator Ken Levine, who emphasizes the critical importance of a strong game beginning. Levine asserts, "if you have a mediocre beginning, you're done," reflecting his approach to immediate player immersion. This philosophy has been key to the series' success, especially in today's competitive gaming market.

May 14, 2026

Ken Levine: Diminishing Returns on Bleeding-Edge Graphics Highlight Art's Importance in BioShock and Beyond

Ken Levine, founder of Irrational Games, discusses the diminishing returns of pursuing cutting-edge graphics technology, citing BioShock's enduring visual appeal as proof of the importance of strong art direction over ultra-realism. Levine's comments come amidst the release of moderately upgraded platforms like the Steam Machine and Switch 2. This shift in focus could significantly impact the gaming industry, emphasizing style over specs.

May 14, 2026

BioShock Director Questions Plasmid System's Effectiveness in Fostering Diversity

BioShock's director, Jonathan Chey, expresses skepticism about the game's Plasmid System, stating he rarely uses more than one favorite plasmid throughout the 15-20 hour gameplay. This reflection influences his new project, Godzone 6, which incorporates roguelike and deckbuilder elements to encourage diverse gameplay. By randomizing abilities and offering constrained choices, Godzone 6 aims to solve the issue of players sticking to familiar powers.

May 14, 2026