Marvel Rivals is getting its first PvE mode follow-up, and NetEase Games is calling it Blood Hunt. The new co-op mode arrives on April 23, and it brings vampires, boss fights, and a much busier screen than Marvel Zombies ever did. For players who already spent time in Marvel Zombies, this looks like the clearest sign yet that co-op in Rivals isn’t a one-off experiment.
Blood Hunt goes live this week as part of a season storyline set in Manhattan, and NetEase Games is leaning hard into the chaos. That matters because Marvel Zombies was hugely popular, and the studio kept it around longer than planned after players latched onto the mode. If Blood Hunt lands the way this trailer suggests, co-op fans may have a new reason to keep logging in between competitive matches.
About Blood Hunt
NetEase Games has positioned Blood Hunt as Marvel Rivals’ next co-op PvE mode, and it builds directly on the success of Marvel Zombies. The source says this is the game’s first PvE mode, which gives Blood Hunt a lot to live up to, even before the screen fills with enemies. That context matters for players because it frames Blood Hunt less as a side mode and more as a test of whether Rivals can keep co-op alive beyond a novelty window.
The article also points to Marvel Zombies as the benchmark here. NetEase kept that mode around longer than originally planned because it became so popular, and Blood Hunt appears designed to keep that momentum going. In practical terms, that means players who enjoyed Marvel Zombies’ horde-heavy combat should expect more of the same kind of fast, chaotic rhythm, only with vampires folded into the mix.
Blood Hunt’s Heroes, Gear, and Bosses
Playable heroes in Blood Hunt include The Punisher, Squirrel Girl, Thor, Moon Knight, Jeff the Land Shark, and Blade. The mode also gives players four slots to equip gear, which lets them customize builds with different effects. That should matter in play because it suggests loadouts won’t just change numbers on a menu; they’ll shape how each hero handles crowd control, survivability, and damage output during the mode’s longer fights.
