Team JokerD secured the world first level 60 in World of Warcraft Forever a mere three days after the MMORPG launched, outpacing every other group by a wide margin. The crew, led by streamer JokerD — who also claimed the world first level 60 when World of Warcraft Classic debuted in 2019 — ran a composition of entirely Undead characters plus a single Troll. Their dominant performance underscores how quickly optimized groups can dismantle leveling curves even when developers design for a slower pace.

What happenedTeam JokerD, led by streamer JokerD, achieved World of Warcraft Forever's first level 60 characters three days after launch.
Why it mattersEarly level-cappers face a content gap because the first raids do not open until December 9.
What's nextThe first raids — Barrow Deeps, Hyjal Summit, and Onyxia's Lair — open on December 9.
Key contextJokerD previously claimed the world-first level 60 in WoW Classic 2019.

Quick Facts — World of Warcraft Forever

DeveloperBlizzard
Platform(s)PC
GenreMMORPG

The achievement arrives well ahead of the game's first raid tier. Barrow Deeps, Hyjal Summit, and Onyxia's Lair do not open up until December 9, meaning players who hit the cap this early face a content vacuum with no structured endgame activities available. For the competitive speedrunning community that raced to 60, the prestige is the reward; for everyone else, the rush may prove hollow.

How JokerD Broke the Leveling Curve

The team's strategy hinged on a specific racial advantage. Blizzard modified the Undead Cannibalize ability to regenerate mana, effectively eliminating downtime between massive enemy pulls. JokerD's players would gather entire packs of mobs and nuke them down with area-of-effect abilities, turning what should be a measured leveling experience into a continuous chain pull. The single Troll in the roster likely provided a supplementary racial benefit, but the Undead mana sustain was the engine that kept the experience bar moving without pause.

This approach directly contradicts the design philosophy principal game designer Kris Zierhut described in interviews. Zierhut stated that Blizzard intends players to level multiple characters and reinforced that leveling is a major part of the game. The Forever team built systems to encourage exploration and alt progression, yet the most efficient path remains the one that minimizes travel, questing, and rest — exactly the behaviors the developers hoped to promote.

Launch Stability and What Comes Next

The race unfolded on servers that Blizzard later revealed were running on more than 200TB of RAM. The launch was notably smooth, with no major server issues reported despite the influx of players. That stability is expected at this hardware scale, but it also meant speedrunners faced no artificial bottlenecks — no queue times, no layer-hopping, no disconnects — allowing pure execution to decide the outcome.

Second place currently sits at level 53, held by a non-JokerD player named Ksuper Worldfirst. The seven-level gap illustrates how far ahead the winning team pulled. With raids locked until December 9, the immediate question for JokerD and other early arrivals is whether to park at cap or roll alts and experience the leveling content the developers actually built. The competitive scene will likely keep optimizing, but for the broader player base, the lesson is clear: Forever rewards patience more than speed.

ℹ️ Note: First raids — Barrow Deeps, Hyjal Summit, and Onyxia's Lair — open December 9. Early level 60 players have no structured endgame until then.

Key Takeaways

  • Team JokerD achieved world first level 60 three days after World of Warcraft Forever launch
  • Undead Cannibalize mana regeneration and AoE chain pulls enabled near-zero downtime leveling
  • Raids do not unlock until December 9, leaving early max-level players without endgame content
  • Launch ran smoothly on servers with 200TB+ RAM and no major issues reported
Blizzard intends players to level multiple characters, and reinforced that leveling is a major part of the game.
— Kris Zierhut, WoW Forever principal game designer