Bloober Team, the studio behind the Silent Hill 2 remake, has declared its intention to keep releasing physical editions of its games for as long as the industry permits. CEO Piotr Babieno told GamesRadar that collecting games forged a personal, emotional bond between him and the developers who made them, a connection he believes would be lost if the industry abandons discs entirely. The commitment arrives just as Sony prepares to end PlayStation disc production in 2028, a deadline that could force even willing publishers into digital-only futures.
Quick Facts — Silent Hill 2 remake
| Developer | Bloober Team |
|---|---|
| Platform(s) | PC, PlayStation 5 |
| Release Date | 2024 |
| Genre | Horror |
For players who still value the weight of a case on the shelf and the ritual of inserting a disc, Babieno's stance is a rare note of resistance in a market rapidly shedding physical media. The studio's position matters because Bloober sits at the intersection of horror heritage and modern technical ambition — its Silent Hill 2 remake launched on PC and PlayStation 5 in 2024 with a physical edition, proving the model still works for mid-budget horror. Whether that remains viable after Sony's 2028 cutoff is the open question hanging over every studio that shares this philosophy.
Visual Fidelity Has Hit Diminishing Returns
Babieno opened the conversation by arguing that graphical horsepower has stopped translating into better experiences. "We have reached a moment where you can't really do much more for visual and auditory fidelity," he said, noting that higher resolutions and better lighting no longer guarantee more engaging gameplay. The majority of players, he pointed out, are running hardware five to seven years old or older, yet their interest in games has not waned.
This observation reframes the industry's relentless pursuit of photorealism as a conversation the audience has largely opted out of. If most players are not upgrading, then chasing marginal visual gains serves publishers more than it serves the people actually playing. Babieno's conclusion — that engagement comes from elsewhere — sets up the studio's pivot toward physicality and tactile design as the next meaningful frontier.
Horror in Your Hands: Onyx and the Tactile Turn
Onyx: The Dark Group, a Nintendo Switch 2-exclusive 2.5D horror game, is the newest proof from Bloober’s Broken Mirror Games that sticking to physical releases still matters. Critics say the title is “putting horror back in your hands,” and the studio backs that claim by building around the senses a computer can’t touch. Babieno explains the core idea: humans have four other senses besides sight, and while AI can deliver pretty visuals and slick sound, why not include touch? The Switch 2’s hardware—its rumored HD rumble, or maybe other controller quirks—serves as
Executive director Tymon Smektala, who joined Bloober from Techland earlier this year, made it clear that this project is a personal mission. He pointed to a wall full of collectible pieces during a video chat, then said, “This is the gaming I know, and this is the gaming I expect.” The timing of his comment matches a broader shift in the industry toward long‑term physical releases. By calling the people who make the final cuts “big decision makers,” he highlighted the reality that studio wishes can still be overridden by platform holders. As long as both sides keep that line open, Bloober will keep fighting for its release strategy.
The Economics of Digital vs. the Emotion of Physical
Babieno does not pretend the business case favors discs. "Digital distribution is much easier, much cheaper, and will be more profitable for everyone," he admitted, laying out the cold logic that has driven Sony, Rockstar, and countless others toward disc-less releases. Grand Theft Auto 6's confirmed digital-only approach on console and Sony's 2028 disc sunset represent the same calculation at different scales: removing physical goods removes manufacturing, shipping, and inventory risk.
Yet Babieno argues that profitability is not the only metric that should matter. "Collecting games also [made] an emotional connection between the game and me, between the studio which produced the game and me," he said. "This little emotional touch is so important that, I think in some way, we would lose the opportunity of being closer with our fans [without it]." The studio's position is essentially that physical media functions as a relationship anchor — a tangible reminder that real people made the thing you are holding — and that relationship has commercial value even if the per-unit margin is thinner.
What the 2028 Deadline Means for Bloober's Roadmap
The practical collision between philosophy and platform policy arrives in 2028, when Sony ends support for PlayStation disc production. Bloober's Silent Hill 2 remake shipped with a physical edition in 2024, but the in-development Silent Hill 1 remake — announced in June of last year — still lacks a release date. If it slips past 2028, a PlayStation physical edition becomes structurally impossible unless Sony reverses course or grants exceptions.
That timeline pressure makes the Nintendo Switch 2 exclusivity of Onyx notable. Nintendo has not announced a similar disc sunset, and cartridges remain central to its ecosystem. By targeting Switch 2 for its tactile horror experiment, Bloober secures a platform where physical distribution remains standard practice, at least for now. The studio's multi-platform future will likely involve case-by-case decisions: physical where the platform holder allows, digital where they do not.
What This Means for Players
Bloober's stance is refreshing precisely because it acknowledges the economic reality without surrendering to it. Most studios either parrot the digital-future line or stay silent; Babieno and Smektala named the tension outright. For horror fans, the promise of tactile design in Onyx suggests a genre that has always thrived on sensory deprivation — darkness, silence, isolation — may finally exploit the one sense modern games rarely touch: physical feedback. If the Switch 2 controller can simulate a heartbeat, a door rattling, or the texture of a wall in the dark, that is a legitimate design advancement, not a gimmick.
The broader question is whether "as long as possible" stretches far enough to matter. If the Silent Hill 1 remake launches in 2029, the PlayStation physical edition Babierono wants to make simply cannot exist. The studio's commitment will be tested not by intent but by scheduling — and by whether platform holders leave any runway at all. For now, the statement itself matters: a developer saying out loud that the box on the shelf is part of the game, not just the delivery vehicle.
Key Takeaways
- Bloober Team CEO Piotr Babieno commits to physical game releases for as long as platform holders permit.
- Sony ends PlayStation disc production support in 2028, creating a hard deadline for physical editions on that platform.
- Broken Mirror Games' Onyx: The Dark Group is a Nintendo Switch 2-exclusive 2.5D horror game focused on tactile feedback.
- Silent Hill 1 remake was announced in June 2024 but has no release date, leaving its physical PlayStation viability uncertain.
The industry's shift to digital is not reversing, but Bloober's refusal to treat it as inevitable — at least for their own catalog — gives players a reference point. When the next studio announces a digital-only release, you can point to Bloober and ask why the emotional connection they described was not worth the extra cost. The answer will usually be the spreadsheet Babieno already quoted. But the fact that a studio of this profile said no, not yet, means the conversation is not over. Watch the Silent Hill 1 remake's release window — that is where the rubber meets the road.
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Like, OK, the game can have a slightly higher resolution and maybe better lighting and whatever, but will it make it a more engaging game? I don't think so



