Dominic Armato has voiced Guybrush Threepwood since 1997's The Curse of Monkey Island, returning for every sequel and remake through 2022's Return to Monkey Island. His career is inseparable from the LucasArts adventure legacy. Yet there is one foundational title in that catalogue he has never managed to enjoy: Maniac Mansion, the 1987 point-and-click that established the studio's template. In a wide-ranging interview about his gaming habits, Armato admits he repeatedly installs the game, plays for ten minutes, and walks away frustrated.
Quick Facts — Maniac Mansion
| Developer | LucasArts |
|---|---|
| Platform(s) | PC |
| Genre | Adventure |
The admission carries weight because Armato is not a casual observer of the genre. He grew up on LucasArts adventures, auditioned for Guybrush because he loved the series, and still gravitates toward narrative puzzle games like Chants of Sennaar on his Steam Deck. His inability to click with Maniac Mansion is not a dismissal of its influence — he acknowledges "the genesis, the root of that style" — but a candid assessment that historical significance does not guarantee entertainment value. For players who revere the classics, it is a reminder that some landmarks are better respected than played.
What You Need
Armato currently plays Chants of Sennaar on a Steam Deck, a platform he favors for travel. The game is a slow-paced, atmospheric puzzle adventure about deciphering languages and uncovering mysteries — exactly the genre he gravitates toward. He also recently completed a full replay of Control on PC in preparation for its upcoming sequel, citing Remedy's blend of Twin Peaks atmosphere, X-Files mystery, and brutalist architecture as a perfect fit for his tastes. His gaming PC, built in late 2019, became his lockdown companion.
For context, Armato's history with adventure games stretches back to childhood. He cites The Hitchhiker's Guide to the Galaxy text adventure — Infocom's notoriously cruel 1984 adaptation — as an experience that nearly killed his enthusiasm for video games entirely. "It was just evil," he says. "It's a miracle that I stuck with videogames at all." That trauma informs his relationship with Maniac Mansion: the same feeling of banging his head against a wall returns when he tries to engage with LucasArts' first SCUMM-engine game.
Step-by-Step
Armato's method for approaching Maniac Mansion follows a cycle he describes with food metaphor precision. He reinstalls the game, launches it, plays for roughly ten minutes, feels the friction of its early design — verb-heavy interface, dead ends, unforgiving logic — and closes it. The game remains installed because he feels compelled to keep trying, convinced that "maybe one day it will reveal its beauty to me." This pattern has repeated across years. He recognizes the game's historical role: the SCUMM engine debuted here, the multi-character system pioneered party-based adventure design, and the non-linear mansion layout influenced every LucasArts title that followed.
Contrast this with his approach to Thief: The Dark Project, which he played obsessively, spending 15 to 20 hours per level. He praises its 3D sound implementation as unmatched even decades later. That game clicked; Maniac Mansion does not.
Tips and Tricks
If you share Armato's struggle with Maniac Mansion, consider skipping to its direct descendants. The SCUMM engine matured rapidly:
- The Secret of Monkey Island (1990) established the personality-driven, death-free design philosophy that defined the studio's golden age
Armato himself voices the protagonist of that lineage. The remakes of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge — both featuring his Guybrush — modernize the interface while preserving the writing and puzzles that made the series enduring.
Armato's desktop habits reveal a player who treats each game as a discrete project. He keeps his gaming PC desktop pristine — only active game files, notes, and spreadsheets remain visible. Once a game is finished, everything is archived. This discipline extends to his non-gaming workflow: he swears by a utility called Klack that simulates mechanical keyboard sounds on his laptop, claiming his writing flow collapses without the auditory feedback. "It's the dumbest thing in the world," he says, "but I swear to God it works."
Common Mistakes to Avoid
Do not assume historical importance equals playability. Maniac Mansion is a landmark — the first SCUMM game, the first LucasArts adventure with multiple playable characters, the template for a decade of classics — but its design reflects 1987 sensibilities:
- pixel-hunting
- parser-style verb menus
- instant-death traps
- puzzles that demand trial-and-error repetition
Armato's honesty about bouncing off it is a service to players who feel guilty for not enjoying a "classic." You are allowed to respect a game's legacy without enjoying the experience of playing it.
Equally, do not let a single brutal experience define your relationship with a genre. Armato nearly quit games entirely after The Hitchhiker's Guide to the Galaxy, yet he persisted and found his home in the very studio that would later hire him. The difference between Hitchhiker's cruelty and Maniac Mansion's tedium is the difference between a game that hates you and a game that has not yet learned how to entertain you. LucasArts learned. The proof is in every game they made after — including the ones Armato helped bring to life.
Sources
It's like when you've got some food that just doesn't quite sit right with you, and you think 'I'm just gonna keep trying it, and maybe one day it will reveal its beauty to me'
Frequently asked questions
What game is Dominic Armato currently playing?
Dominic Armato is currently playing Chants of Sennaar on his Steam Deck.
What is the oldest game installed on Dominic Armato's PC?
The oldest game installed on Dominic Armato's PC is Maniac Mansion.
What does Dominic Armato think of Maniac Mansion?
Dominic Armato finds Maniac Mansion fascinating from a historical standpoint but feels it hasn't quite become entertaining yet, describing it as tedious and comparing it to food that doesn't sit right.
What game has Dominic Armato played the most hours in according to Steam?
According to Steam, Dominic Armato has 289.8 hours in Red Dead Redemption 2, though he believes he put far more hours into Thief: The Dark Project.
Why did Dominic Armato build a gaming PC in 2019?
Dominic Armato built a gaming PC in late 2019 because his kids were grown up and he felt he had time for video games again.



