God of War creator David Jaffe has revealed that the franchise's iconic protagonist Kratos was nearly named Dominus before the development team at Santa Monica Studio made the name untenable through relentless Domino's Pizza jokes. Jaffe, who directed the original God of War trilogy, shared the story in a recent video detailing the naming process that ultimately produced one of gaming's most recognizable characters. The original God of War launched on PS2 in 2005 and spawned a franchise that has defined PlayStation for nearly two decades.

Quick Facts — God of War

DeveloperSanta Monica Studio
PublisherSony
Platform(s)PS2
Release Date2005
GenreAction

For players who have spent years guiding the Ghost of Sparta through Greek and Norse mythologies, this origin story adds a surprisingly mundane layer to a character defined by epic tragedy. The name Kratos — derived from the Greek word for strength or power — now feels inseparable from the character, but it came dangerously close to being Dominus, a Latin term for master or lord that Jaffe initially favored for its connotations of dominance. The pivot speaks to how collaborative iteration, even born from office humor, can shape a franchise's identity in ways no design document could predict.

The Domino's Problem That Killed Dominus

Jaffe explained that he originally chose Dominus because it sounded dominant and strong, fitting for a Spartan warrior destined to challenge gods. The development team had other ideas. Every time someone said the name during meetings or design discussions, colleagues would inevitably respond with Domino's Pizza slogans — "30 minutes or free" or "Get the door, it's Dominus." The jokes persisted through roughly fifty repetitions before the writing was on the wall. Dominus was dead, and the team needed a new name for their hero.

This kind of organic, culture-driven naming collision is rare in modern game development where focus groups and trademark searches usually catch such associations early. That the team pushed through fifty rounds of pizza jokes before conceding suggests Jaffe was genuinely attached to the name. It also highlights how a seemingly minor linguistic overlap can derail months of creative work — a lesson for any studio naming a protagonist today.

How Susan Panico and a Yellow Highlighter Saved the Name

With Dominus abandoned, the studio printed a list of Ancient Greek baby names and Jaffe went through it with a yellow highlighter marking candidates. The highlighted options — Julius, Parthenius, Maksym — did not feel right. Marketing lead Susan Panico then pitched the name Kratos, which the team immediately embraced. Jaffe later discovered the original highlighted list among his old design documents last year and found Kratos sitting there unhighlighted, overlooked in his initial pass.

The fact that Kratos existed on that list but escaped Jaffe's highlighter underscores how subjective creative selection can be. Panico's contribution proved pivotal — not just for the name itself, but for what it represents. Kratos translates to strength or power in Greek, aligning perfectly with the character's mythological roots and his arc from vengeful weapon to reluctant father. A marketing lead naming the protagonist also reflects how integrated Sony's marketing and development teams were even in the PS2 era.

ℹ️ Note: God of War: Laufey is scheduled for release on PS5 in February 2027. Santa Monica Studio creative director Cory Barlog has confirmed an additional untitled God of War game with Kratos as protagonist is also in development.

Key Takeaways

  • Kratos was originally named Dominus before Domino's Pizza jokes from the development team forced a change
  • Marketing lead Susan Panico suggested the name Kratos after Jaffe reviewed a list of Ancient Greek baby names
  • Jaffe discovered Kratos was on his original highlighted list but went unmarked during his first pass
  • God of War: Laufey launches on PS5 in February 2027, with another Kratos-led game confirmed in development
After about the 50th time, the writing was on the wall. Dominus was dead and we needed a new name for our hero.
— David Jaffe