Here's a thinking process:
Developed by Ocean Drive Studios, Inc., God Save Birmingham is an open-world survival horror game that transplants the zombie apocalypse to the English countryside during the Middle Ages. Players wake in a town infirmary after the outbreak has already consumed the population, armed with nothing but pitchforks, hatchets, and the clothes on their back. The game emphasizes realism-aimed survival mechanics — crafting bandages, managing exhaustion and anxiety, tracking food and water intake, and securing sleep — all while navigating a physics-driven world where objects can be grabbed, moved, and repurposed as barricades or weapons.
The game draws clear inspiration from Project Zomboid's systemic depth and the narrative tone of The Walking Dead and 28 Days Later, but its medieval constraint creates a distinct identity. There are no guns to trivialize encounters, no vehicles to outrun hordes. Progression means learning to forge proper knightly gear and build real fortifications from the ground up. Co-op play is now confirmed for the full release, though it was not playable in the PAX West demo. For players fatigued by modern-day survival sandboxes, the historical setting offers a meaningful twist on established formulas.
Here's a thinking process:
The most immediate improvement in the PAX West build is narrative onboarding. Previous iterations dropped players into the world with minimal context, relying on the medieval zombie hook to carry the experience. The current build opens with the protagonist waking in the town's infirmary and church, well after the outbreak has taken hold. Scattered journals from priests and townsfolk frame the catastrophe as a religious reckoning — Hell breaking out on earth — which grounds the supernatural premise in the period's worldview. This approach makes the setting feel more cohesive and unnerving than a generic undead outbreak.
"Setting off a zombie apocalypse during medieval times is a fantastic hook" and that "The survival aspects in this realism-aimed world works in Birmingham's favor."
Alessandro Fillari
The revamped journal system now provides basic direction on objectives, easing players into the game's hands-off philosophy without the aimlessness that plagued early builds. The opening escape sequence serves as both tutorial and tone-setter, teaching physics-based movement while establishing the vulnerability of a lone survivor surrounded by former neighbors.
Here's a thinking process:
God Save Birmingham leans hard into survival simulation. Players must craft bandages for wounds, monitor exhaustion and anxiety levels, consume food and water regularly, and find safe places to sleep. These systems interlock: a winded protagonist cannot effectively block doorways or carry ladders to reach vantage points, and hunger accelerates stamina drain. The physics system allows free manipulation of objects — crates, ladders, furniture — which can be positioned as barricades or swung as improvised weapons. This creates emergent problem-solving: during the demo, three crates were lifted to block an opening while zombies pounded at the door, buying time to eat near a fire as night fell.
"really captured the tone of a compelling survival horror game, where every escape has a story behind it."
Alessandro Fillari
The medieval constraint amplifies this: no modern conveniences means every meal earned feels like a victory, every barricade built feels desperate and personal.
Here's a thinking process:
Combat has undergone the most visible transformation since the game's debut. Earlier builds felt deliberately clunky in service of realism, a design choice that often read as frustration rather than immersion. The PAX West build replaces that weightiness with animations that feel natural and readable. Each weapon class now has distinct attack patterns, range, and timing. The pitchfork excels at distance control with precision thrusts, while hatchets trade reach for a wider arc that forgives imprecise aim in close quarters. Weapon proficiency improves with use, rewarding specialization without locking players into rigid classes.
"Combat in particular is much-improved since the last preview build."
Alessandro Fillari
Stamina management remains the central tension: every swing, block, and carried object drains the same pool, forcing players to pick engagements carefully. A mistimed pitchfork thrust or an overcommitted hatchet swing leaves the protagonist gasping, vulnerable to the very townsfolk they once knew. This system makes combat feel like a survival mechanic rather than a power fantasy — appropriate for a game where the protagonist is a villager, not a knight.
Here's a thinking process:
Co-op remains the most significant missing piece. Ocean Drive Studios has announced multiplayer for the full game, but the PAX West demo was strictly single-player. Survival horror often benefits from shared tension — the genre's isolation is a design choice, not a technical limitation — and the absence of co-op in the preview makes it difficult to evaluate how the game's systems scale with a partner. The developers have a track record of iterating based on playtest feedback, so the feature may evolve significantly before launch.
The game is still in early stages, and some roughness persists. The physics interactions that enable creative barricading can also produce awkward collisions and object clipping. The journal system, while improved, still offers only basic direction — players seeking deeper narrative structure may find the environmental storytelling too sparse. And the opening infirmary escape, while effective as a tutorial, follows a familiar "wake up in a safe room, escape the building" template that the medieval setting only partially reinvents.
God Save Birmingham has traveled a meaningful distance from its 2024 debut. The medieval zombie apocalypse hook that once carried the entire concept now sits atop systems — combat, survival, physics, narrative — that actually support it. The game is not finished, and the road from a promising PAX West build to a compelling full release is long. But Ocean Drive Studios has demonstrated they understand what makes their premise special, and they are building toward it with intention. For survival horror fans watching the genre iterate, this one remains worth tracking.



