Hideki Kamiya, the creator of Bayonetta and director of Resident Evil 2, has weighed in on the intensifying debate over PlayStation's plan to end production of all physical game discs starting January 2028. In a September 2 interview with Video Games Chronicle, Kamiya revealed he doesn't buy physical games anymore and sees Sony's move as the natural direction of the industry. His stance cuts through the nostalgic attachment many players feel toward physical media, reframing the conversation around a more urgent concern: whether the games themselves will remain playable at all.
For players watching the industry shift toward an all-digital future, Kamiya's perspective carries weight precisely because he's not precious about the format. He's lived through multiple hardware generations and watched countless titles become inaccessible when the hardware that ran them disappeared. The lawsuits now piling up against PlayStation — from Mexican lawmakers alleging anti-competitive practices to Stop Killing Games joining a Dutch consumer group in legal action — suggest the transition won't be smooth. But Kamiya's argument implies the fighting over discs might be missing the point entirely.
Kamiya's Digital-First Reality
Kamiya was direct about his own purchasing habits in the interview.
"I don't buy a single physical game these days – every single game I buy is 100% digital, so I look at that decision and think, 'Yeah, I guess this is where things were heading,'"
Hideki Kamiya
This isn't a theoretical position from an industry observer — it's the practical reality of a developer who has spent decades making games and now consumes them the same way most modern players do. The convenience of digital libraries, instant access, and not managing physical storage has already won him over.
What makes this significant is who's saying it. Kamiya directed Resident Evil 2, created Devil May Cry, Okami, and Bayonetta. He's worked across console generations where physical media was the only option, and he's now choosing digital exclusively. His career spans the exact transition period the industry is currently navigating. When someone with that history says the format debate is settled in practice, it's worth listening — even if the emotional attachment to physical collections hasn't caught up.
Preservation Over Format
The core of Kamiya's argument shifts focus from how games are delivered to whether they survive at all.
"That's the big thing for me, is whether or not the IP holders are going to take responsibility for ensuring that all of these games will continue to be available to future generations in order for them to be played. Whether that's physically or digitally is less important to me, just so long as these games will be available to people in the future,"
Hideki Kamiya
He elaborated on the stakes:
"Because, as you know, there are already so many of these older classic games that are not playable on modern hardware at all, and I hope that the IP holders will recognize that and continue to make those games available to future people not just from a gameplay perspective, but also from a game culture perspective, and to continue to foster and grow that that culture of gaming."
Hideki Kamiya
The problem isn't theoretical. Licensing expirations, server shutdowns, hardware obsolescence, and corporate indifference have already erased huge swaths of gaming history. Physical discs didn't save those games — active preservation efforts did, or would have.
Industry Pushback and Legal Challenges
While Kamiya accepts the digital transition, significant resistance is forming on multiple fronts. Stop Killing Games, a fan-driven initiative advocating for consumer rights and game preservation, has joined a Dutch consumer group in a lawsuit against PlayStation over the decision to end physical disc production. The group hopes to establish legal framework requiring publishers to maintain servers for live-service games after official support ends — a preservation angle that aligns with Kamiya's concerns but attacks the problem through consumer protection law.
Meanwhile, lawmakers in Mexico have introduced an anti-trust lawsuit against PlayStation, accusing the company of engaging in "anti-competitive practices" by eliminating physical media. The argument centers on market control: if Sony controls the only storefront for PlayStation games, they control pricing, availability, and access with no competitive pressure. This legal challenge attacks the business model enabled by an all-digital future, not the preservation question Kamiya raises. Both lawsuits reflect a broader player movement rallying against PlayStation's vision, suggesting the January 2028 deadline will face serious regulatory scrutiny.
What This Means for Players
Kamiya's position offers a pragmatic lens for players anxious about the all-digital future. The format war — physical versus digital — is largely settled in consumer behavior, even if sentiment hasn't caught up. Sales data across the industry shows digital purchases dominating for years. The real question, as Kamiya frames it, is whether publishers will treat their back catalogs as assets worth maintaining or liabilities to be abandoned when they stop generating immediate revenue. The current wave of remasters, remakes, and legacy collections suggests some publishers see value in preservation, but it's selective and profit-driven.
The lawsuits in Mexico and Europe represent a different pressure vector: legal mandates for access and competition. If successful, they could force platform holders to maintain purchase options, preserve server infrastructure, or allow third-party storefronts — all of which would strengthen preservation more than any disc ever could. A physical disc of a live-service game with dead servers is a coaster; a legally mandated server obligation keeps the game playable. Kamiya's indifference to format starts to look like foresight: the preservation battle will be fought in boardrooms and courtrooms, not in media formats.
Key Takeaways
- Hideki Kamiya no longer purchases physical games and views PlayStation's 2028 disc production end as inevitable
- Kamiya argues game preservation for future generations matters more than physical vs. digital format
- Stop Killing Games and a Dutch consumer group have filed a lawsuit against PlayStation over the all-digital transition
- Mexican lawmakers have introduced an anti-trust lawsuit alleging anti-competitive practices
The industry stands at an inflection point where the format question is resolving itself while the preservation question remains wide open. Kamiya's career has spanned the era of cartridges, discs, and now digital distribution — he's seen formats come and go while the games that mattered found ways to survive. The lawsuits targeting PlayStation's strategy may slow the transition or reshape its terms, but they won't reverse the underlying shift. For players, the takeaway is clear: advocate for preservation mandates, support organizations like the Video Game History Foundation, and recognize that the disc in your hand was never the guarantee you thought it was. The games that survive will be the ones someone fought to keep alive.



