Twenty-seven percent isn't bad. Housemarque's got a long way to go, though - their Saros is no Elden Ring for sales, not yet anyway. That's okay, they're playing the long game, focusing on slow-burning hype rather than flash-in-the-pan success, which is harder to pull off than it sounds, especially when you're aiming for FromSoftware-like growth and your current commercial performance is still a significant gap away from that ambitious target. Nope.
Quick Facts — Saros
| Developer | Universal Studios Hollywood Hub |
|---|---|
| Platform(s) | PS5 |
| Genre | Action RPG |
It's all about the feel. Housemarque is eyeing a path like FromSoftware's. They've got a thing with Saros and Returnal. You'll notice it's the "flow states" that set them apart. Ilari Kuittinen, the studio head, points out the similarities with FromSoftware's growth, it's key to their strategy.
"FromSoftware [has] been doing a similar genre for a very long time and built up [its] fan base [over that period]."
Ilari Kuittinen, Studio Head and Co-founder, Housemarque
Kuittinen emphasized the need to:
"keep educating the market that these are the coolest games you can play. That's our goal."
Ilari Kuittinen, Studio Head and Co-founder, Housemarque
Housemarque's Secret FromSoftware Obsession
Housemarque is old, it's from 1986. They were into business software, which is not that exciting. But you'll notice they changed with Resogun in 2013. That's when they got good at making fast-paced shooters. It's worth mentioning that Returnal did well, so PlayStation acquired them in 2021. We've seen Housemarque around for 30 years, but it's only recently that they've got a voice, you know, a style that's theirs. They've been making games for a while, but it took time for them to get noticed, and now they're looking to grow, kind of like FromSoftware, with their new project Saros.
It's a fact, Housemarque isn't there yet. You'll see a big difference. The real feel of FromSoftware's success is what they're aiming for, with Saros being a key part of that growth, we've got a 2024 target, they've made it clear.
"We're not presuming that we would be anywhere close to that,"
Ilari Kuittinen, Studio Head and Co-founder, Housemarque
You'll see it with Housemarque. They're going for the real feel. It's honest. They've got a key goal: grow like FromSoftware did, from King's Field in 1994 to Elden Ring fame. We've seen this before. The path is clear. Staying true to core values is it. They've got a crossover with Saros in the works, which is worth mentioning.
FromSoftware’s Next Meal Ticket?
It's fast. You'll get hooked. The real feel of Saros is in its flow states, where gameplay is key. We've seen this before, it's a thing with Housemarque. For them, honesty is vital, they're all about the gameplay. In Saros, it's the challenge that keeps you going, with a sense of accomplishment that's worth mentioning. They've got a different approach, not like FromSoftware's methodical style, it's more frenetic, with a focus on skill, which is a key part of their crossover with gamers who love a good test.
You'll notice Saros is fast. It's a key difference. Housemarque's style is all about quick reflexes. They've made a name for themselves with lightning-fast action, which is pretty cool. In contrast to FromSoftware's dark worlds, like Elden Ring and Bloodborne, Housemarque's games are worth mentioning for their unique feel. The flow states in Saros make each playthrough feel fresh, it's a real thrill, with a focus on keeping you in the zone, which is what they've been aiming for.
Housemarque’s $70 Risk to Rival Bloodborne
You'll see a big change. Housemarque is going for it. The studio's growth plans are key, you'll notice, with Saros and Returnal fans in mind. It's all about the real feel of intense shooters and action RPGs. They've got a niche strategy, which is worth mentioning. If it works, we've got a good thing coming - more devs will focus on deep content, not just quick hits. Fans of Saros and Returnal will get more of what they want, which is honesty from the studio, for quality and challenge.
Housemarque faces a tough road. It's a key moment. The studio has a history of quality. Saros is not selling like other PlayStation exclusives, which is a problem. You'll see they've had success with critics, though. With PlayStation backing them, they might just make Saros and other games a hit with fans, for sure, in the long run, we've seen it happen with similar games.
Saros Struggles Against From’s Shadow
It's tough for Saros. You'll notice the numbers aren't great. The commercial gap is real. Housemarque is in a key spot, with a vision they're sticking to. They've got a crossover strategy with FromSoftware in mind, which is worth mentioning. For them, it's about the real feel of their games, not just honesty about the sales. We've seen this work for FromSoftware, it's a model that's all about growth over time, with you'll find they're in it for the long haul, not just a quick fix.
You'll see Housemarque focus on what they do best. It's key for them. They've got the Saros project, and with that, we've got a game that's worth mentioning. The real feel of playing it is what matters, and it's the honesty from Housemarque that makes it work. In the future, they'll have more resources, thanks to PlayStation, to make even bigger projects, for a specific crowd, not just a huge one.
Saros' $60 Price Tag? Housemarque's Dark Souls Dream
Key Takeaways
- Housemarque aims to replicate FromSoftware's growth trajectory with Saros and future titles.
- The studio focuses on "flow states" for a unique player experience, differing from FromSoftware's approach.
- Saros has not yet achieved the commercial success of other PlayStation first-party games.
- Housemarque was founded in 1986 and acquired by PlayStation in 2021 after the success of Returnal.
- The studio plans to "keep educating the market" on the appeal of its games.
The Bad Gamer Take
Housemarque will focus on building a loyal fan base for Saros because they are inspired by FromSoftware's long-term growth strategy. Sony's PlayStation platform will play a key role in promoting Saros, as Housemarque aims to replicate FromSoftware's success. WATCH for Ilari Kuittinen's next interview to see how Housemarque plans to educate the market about the appeal of their action RPGs.
You'll see a mix of hope and realism in Housemarque's Saros plans. It's a project. The studio is going for it. They've got big dreams, we've seen that before. With Saros, Housemarque is taking a key step, it's a move towards growth, similar to FromSoftware's trajectory, and that's worth mentioning, given the current commercial gap between them.



