Marvel Rivals’ Blood Hunt mode is a special, limited-time PvE event, and it runs from April 23 to July 30. If you want every reward before the clock runs out, you need to know how the mode works, which heroes to pick, and how the upgrade systems fit together. That matters because Blood Hunt asks players to handle a full co-op event while the game keeps throwing new threats at them.
Dracula, his vampire army, and a few other imposing bosses have stormed the city, so Blood Hunt pushes you into a fight that feels closer to a structured PvE run than a standard match. The event can feel a bit daunting to try and take it all in, which is exactly why a clear route through the mode helps. For players who want the prizes, the real challenge isn’t just surviving the vampires — it’s understanding the event fast enough to keep up.
What You Need
Blood Hunt is a limited-time PvE experience in Marvel Rivals, so you’ll need access to the event itself before anything else. Once you’re in, you choose from one of six event heroes and jump into battle alongside three other players. That setup means you’re never going in solo, but it also means your team composition depends on who everyone picks, even though duplicates are allowed.
The six different heroes available in Blood Hunt are Blade, Moon Knight, Jeff the Land Shark, Squirrel Girl, The Punisher, and Thor. Each one brings a mix of their standard abilities from regular gameplay and new ones built for this mode. In practice, that gives you some familiar tools to lean on, but it also means each hero can feel a little different from the version you already know.
- Blade
- Moon Knight
- Jeff the Land Shark
- Squirrel Girl
- The Punisher
- Thor
Step-by-Step
Start by selecting Blood Hunt from the special PvE event, then pick one of the six event heroes. From there, you and three other players push through the city, fighting swarms of deadly vampires as you move toward the bosses. The structure is straightforward, but the mode keeps layering pressure on you, so every section of the run asks for a little more coordination than the last.
