Jagex used its annual RuneFest event in Birmingham to pull back the curtain on the most ambitious expansion of the RuneScape universe since Old School launched in 2013. The studio confirmed a fourth mainline MMO — currently dubbed RS4 — built from the ground up in Unreal Engine, targeting a new generation of players while promising to preserve the depth and community-driven spirit that has sustained the franchise for a quarter-century. A release remains years away, but the announcement signals a decisive pivot toward modern technology after decades on a proprietary engine that has powered over 300 million player accounts since the original launch in 2001.
Quick Facts — RS4 (working title)
| Developer | Jagex |
|---|---|
| Release Date | at least a few years |
| Genre | MMO |
Jagex is clear on RS4's role: it won't replace RuneScape, Old School RuneScape, or Dragonwilds. Each title keeps its own dev crew and budget. Instead, RS4 will sit beside them, acting as another gateway into Gielinor. Jagex hopes that more options will pull players into the universe rather than pull them away from existing games. For those who followed the series from RuneScape 2 through RuneScape 3 and back to a single live‑service, this new approach feels like a real change in the way the franchise is organized. The shift signals that the studio is willing to spread resources across several flagship projects.
Here's a thinking process:
RS4 will take place in Gielinor during the Sixth Age, beginning in Ashenfall — a region first introduced in Dragonwilds and located to the northeast of the main continent. The narrative picks up years after the destruction of the Dragon Queen Kuldra, with time having reshaped Ashenfall into something new. Jagex describes this as only the starting point, with ambitions to expand across familiar locations and entirely new territories over the game's lifespan. The Unreal Engine foundation suggests modern visual fidelity and design possibilities that the current engine simply cannot support, though specific gameplay systems remain under wraps.
The animated adaptation marks Jagex's first serious push into transmedia storytelling. Partnering with Charlie White — known to millions as MoistCr1TiKaL — and Los Angeles production company Lyrical Media, the studio aims to bring Gielinor's characters and stories to a new format. White's involvement brings a creator audience that dwarfs RuneFest's physical attendance, potentially introducing the franchise to viewers who have never clicked a skill icon. No release window or platform is now confirmed for the series.
"Headlining RuneFest was the first glimpse of an ambitious new chapter for RuneScape: a fourth RuneScape MMO, built for a new generation of players. Still early in development, the as-yet-unnamed title will bring the world of Gielinor to life in Unreal Engine, combining the depth, freedom and communi"
Here's a thinking process:
- Working title: RS4 (no final name confirmed)
- Engine: Unreal Engine
- Setting: Gielinor, Sixth Age, beginning in Ashenfall
- Timeline: Years after Dragonwilds and the fall of Dragon Queen Kuldra
- Release window: At least a few years away
- Development approach: Community co-development, leveraging Dragonwilds tech and Old School polling systems
- Animated series partners: Charlie "MoistCr1TiKaL" White and Lyrical Media
- Franchise milestone: Over 300 million accounts created across 25 years
"Also, Jagex unveiled plans to expand RuneScape beyond games, partnering with creator and internet phenomenon, Charlie White aka MoistCr1TiKaL as well as acclaimed LA Based production business Lyrical Media, to bring the world, characters and stories of Gielinor to life in a new exciting anim"
Here's a thinking process:
Jagex's insistence that RS4 will complement rather than replace the existing games is the most consequential design philosophy the studio has articulated in years. The current RuneScape and Old School RuneScape serve fundamentally different player bases — one chasing modern MMO conveniences and narrative momentum, the other fiercely protective of a 2007-era snapshot governed by player polls. Dragonwilds added a survival-crafting lane that shares lore but not mechanics. RS4, built on Unreal Engine with a Sixth Age setting, could finally offer a visually contemporary, mechanically modern RuneScape experience without forcing either existing community to compromise.
The community co-development model deserves scrutiny. Jagex cites the polling system that governs Old School updates and the early-access feedback loop from Dragonwilds as templates. If RS4 genuinely bakes player input into its foundation — rather than bolting it on post-launch — it could avoid the contentious updates that have periodically fractured the player base. The risk, of course, is design-by-committee paralysis or a fragmented vision trying to please too many masters at once. The studio's track record with Old School suggests it can navigate this, but the scale of a brand-new MMO introduces variables that polling alone cannot resolve.
For the broader industry, RS4 represents a rare case of a live-service veteran attempting to expand its universe horizontally rather than vertically. Most long-running MMOs eventually consolidate into a single flagship; Jagex is deliberately doing the opposite. Whether that strengthens the franchise or dilutes development resources across four concurrent titles will not be clear for years. What is clear today: the world of Gielinor is about to get significantly larger, and the studio that has kept one MMO alive for 25 years is betting it can sustain four.
Key Takeaways
- Jagex announced RS4, a fourth RuneScape MMO built in Unreal Engine, at RuneFest in Birmingham
- The game is set in Gielinor's Sixth Age beginning in Ashenfall, years after Dragonwilds' events
- Jagex confirms RS4 will sit alongside RuneScape, Old School RuneScape, and Dragonwilds — not replace them
- An animated adaptation is in development with MoistCr1TiKaL and Lyrical Media
The animated series partnership with MoistCr1TiKaL may prove the more immediate cultural lever. White's audience spans gaming, commentary, and mainstream internet culture — exactly the demographic Jagex needs to reach if RuneScape is to grow beyond its existing player base. A well-executed adaptation could function as the franchise's most effective marketing tool in decades, lowering the barrier to entry for a game notorious for its complexity. But animation production timelines are opaque, and "in development" is a long way from a premiere date. For now, the RS4 announcement carries the weight: a studio with 25 years of institutional knowledge building on Unreal Engine, in public, with its community watching. That alone makes it one of the most intriguing MMO prospects on the horizon.
Sources
In fact, we think having different RuneScape experiences can make the whole family stronger
Frequently asked questions
What is the new RuneScape MMO announced at RuneFest?
Jagex announced a fourth RuneScape MMO built in Unreal Engine, currently using the working title RS4, designed to bring the world of Gielinor to life for a new generation of players.
When will the new RuneScape MMO (RS4) be released?
The game is still in early development and a release is not expected for at least a few years.
Will RS4 replace RuneScape, Old School RuneScape, or Dragonwilds?
Jagex insisted RS4 is not a replacement for any existing game, as each has its own dedicated team and will continue to see investment.
Where and when is RS4 set in the RuneScape timeline?
RS4 is set in Gielinor during the Sixth Age, beginning in Ashenfall years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.
Who is producing the RuneScape animated adaptation announced at RuneFest?
The animated adaptation is being produced in partnership with YouTuber Charlie White (MoistCr1TiKaL) and LA-based production company Lyrical Media.


