Game engine developed by Epic Games
CD Projekt's Joint CEO Michał Nowakowski anticipates a wave of games developed entirely with generative AI, citing a studio that can produce 40 prototypes in a week. However, he doubts this method's sustainability, echoing concerns about quality and resource reliability. As the gaming industry navigates this uncharted territory, CD Projekt's stance highlights the challenges of balancing innovation with traditional development values.
Halo Campaign Evolved, set for release on July 28, transforms the original into a near-brand-new experience. A 2-hour demo on Xbox Series X showcased significant changes, including a third-person view, sprinting, and vehicle boarding, blending nostalgia with modern flair. This remake by Halo Studios feels remarkably fresh, despite some quirks betraying its age.
The Talos Principle III, the finale to Croteam's intellectually stimulating series, has been announced for PC, promising a cosmic journey across over a dozen worlds. Building upon the philosophical and puzzle-solving heritage of its predecessors, the game ventures into new territory with "The Anomaly," a realm where physics defy expectation. With its release slated for "soon," fans eagerly anticipate the conclusion to this critically acclaimed puzzle sci-fi saga.
Arjan Brussee, former Epic Games technical director, announces The Immense Engine, positioned as a European alternative to Unreal and Unity, integrating generative AI. This move aligns with European efforts to reduce dependency on US tech. The engine aims to serve beyond gaming, including defence simulation.
Guerrilla Games co-founder Arjan Brussee is developing "The Immensive Engine", a European alternative to Unreal and Unity, tailored to European guidelines and integrated with AI from the ground up. This engine promises to provide more choice for studios seeking non-US based development solutions. By leveraging AI, it aims to streamline development processes, potentially reducing the workload equivalent of ten to fifteen people with a smartly designed AI framework.
Chris Avellone says Bethesda may not be able to remaster Fallout: New Vegas — and the source code may be the reason.
City Masterplan aims to challenge Cities: Skylines with its realistic features and expansive design options, but can it deliver in gameplay?
An early build of Mirror's Edge reveals a surprisingly cringe line from Faith, showing how development choices shape iconic characters.
Sony buys AI video tech to sharpen gameplay and streams, lining up visual gains across PlayStation as PS6 planning picks up pace.
Fifty resumes, one interview: Deus Ex composer Alexander Brandon lays out a bruising job market and why AI is a tool—not a lifeline.
Deus Ex composer Alexander Brandon says 50 resumes got one interview as AI and layoffs squeeze game audio.
Epic’s recent cuts reached the artist behind Jonesy, Fortnite’s poster boy. Fans are asking what this means for the game’s identity.