Creative Assembly has released the Lords of the End Times expansion for Total War: Warhammer III, and it accomplishes something the original Warhammer Fantasy novels never could — it lets players rewrite the divisive End Times lore on their own terms. The expansion adds six playable legendary lords including Boris, Thanquol, Nagash, The Glottkin, Fay Enchantress, and Archaon himself, each with unique mechanics that feed into three distinct apocalypse scenarios. For a franchise that spent three games and over a decade building toward this moment, the ability to subvert the canonical ending feels like the ultimate victory lap.

Quick Facts — Total War: Warhammer III

Developer Creative Assembly
Platform(s) PC
Genre Strategy
Price $9

The expansion is available now on PC for $9 (£7.49), and purchasing any of the four lords from the pack — Boris, Thanquol, Nagash, or The Glottkin — open ups the full Immortal Empires campaign experience. This represents a dramatic lowering of the barrier to entry; previously, players needed to own all three games in the trilogy to access the combined map. Now, a single $9 purchase opens the door to what many consider the greatest strategy campaign Creative Assembly has ever built. For newcomers who have been waiting for the right moment to jump in, this is it.

Here's a thinking process:

The original End Times storyline in Warhammer Fantasy remains one of the most controversial chapters in the setting's thirty-year history. Beloved characters died off-screen or were reduced to mere mentions in a tick-list of casualties, while established lore suffered inconsistencies and abrupt u-turns that left fans frustrated. The Fay Enchantress — effectively Warhammer Fantasy's version of the Lady of the Lake — was sacrificed to resurrect Nagash in a moment that still stings Bretonnia players. The expansion understands this pain and builds its entire fantasy around correcting it.

In my first campaign as the Fay Enchantress, I marched my armies across the map to Nagash's Black Pyramid in the Land of the Dead and crushed him in a climactic final battle. Revenge, as the expansion proves, is sweet — and it's just one of countless "what if" scenarios now playable. Maybe you want Karl Franz to defeat The Glottkin instead of falling to them. Perhaps Grimgor Ironhide finally gets his rematch with Archaon and wins this time. Or maybe you just want to kill Mannfred von Carstein over and over again. The expansion's greatest trick isn't portraying the end of Warhammer Fantasy; it's letting you subvert that fate endlessly.

💡 Pro Tip: Playing as Fay Enchantress lets you rewrite her canonical fate — instead of being sacrificed to resurrect Nagash, you can storm the Black Pyramid and destroy the Great Necromancer yourself.

Here's a thinking process:

The expansion's structural centerpiece is its trio of endgame scenarios, each representing a different flavor of apocalypse. The Chaos Invasion sees Archaon rally every Chaos-aligned lord behind him and become functionally immortal until players destroy his invasion fortresses scattered across the map. Every settlement he razes devastates provinces and stays razed until Archaon falls, putting the entire campaign on a doomsday clock. The Great Ritual of Nagash brings an undead apocalypse, while the Skaven Vermintide unleashes the ratmen's endless hordes. For the masochists, all three can run simultaneously — the most lore-accurate version of The End Times imaginable.

Playing as Archaon flips the script entirely. Once the Everchosen grows powerful enough, he can activate the Chaos invasion himself and set about bringing ruin to the world. This perspective shift — from desperate defender to architect of destruction — adds remarkable replay value to a campaign that already offers 110 legendary lords and factions across the trilogy. The endgame scenarios transform Immortal Empires from a sandbox into a narrative engine, generating emergent stories that feel more Warhammer than the official ending ever did.

Here's a thinking process:

After three games and 3,212 hours invested in this trilogy, the Immortal Empires campaign stands as Creative Assembly's most ambitious achievement in the Total War series. The combined map stitches together the best bits of Warhammer Fantasy — the Empire's fractious elector counts, the Vampire Counts' scheming bloodlines, the Skaven's under-empire, the Chaos Wastes' corrupting influence — into a single coherent world where every faction feels distinct. The Lords of the End Times expansion acts as the cherry on top, adding the narrative closure (or subversion) that the campaign previously lacked.

That said, the experience isn't without friction. Campaign AI issues persist, with the developer openly acknowledging ongoing work to improve decision-making and strategic competence. Bretonnia in particular sorely needs a rework to catch up with factions that have received more modern design attention. These are real problems that affect the moment-to-moment experience, especially for players attempting higher difficulties or specific faction runs. Creative Assembly has signaled continued support with more characters, units, and campaign features planned, but the timeline remains vague.

ℹ️ Note: The Lords of the End Times expansion costs $9 (£7.49) and unlocks the full Immortal Empires campaign when purchasing any of the four lords: Boris, Thanquol, Nagash, or The Glottkin.

Here's a thinking process:

The value proposition here is difficult to overstate. For $9, players gain access to a campaign that represents the culmination of a decade of development, three full games, and 110 legendary lords — all wrapped in an expansion that finally delivers the End Times experience fans actually wanted. The ability to rewrite lore isn't just a gimmick; it's a fundamental shift in how the campaign generates meaning. Every playthrough becomes a personal correction of the setting's most disappointing chapter, and the endgame scenarios provide the structural tension that the mid-to-late game previously lacked.

For veterans who have exhausted the base campaign, the new lords and scenarios offer fresh mechanical depth. Archaon's invasion mechanic, Nagash's ritual, and the Vermintide each demand different strategic responses, forcing players to adapt their empire management and military priorities. For newcomers, this is the definitive entry point — the lowest price, the most content, and the most complete version of the Warhammer Fantasy world ever realized in code. As the author noted, "$9 seems like a pretty good value entry point for what I'd consider to be the greatest rendition of Warhammer Fantasy's world put to code."

Key Takeaways

  • Lords of the End Times expansion costs $9 (£7.49) and unlocks full Immortal Empires campaign with any of four lords
  • Six new legendary lords: Boris, Thanquol, Nagash, The Glottkin, Fay Enchantress, and Archaon
  • Three endgame scenarios — Chaos Invasion, Great Ritual of Nagash, Skaven Vermintide — can run simultaneously
  • Campaign AI issues and Bretonnia rework needs remain outstanding concerns

This isn't the end for Total War: Warhammer, despite the expansion's name. Creative Assembly has confirmed ongoing support with more characters, units, and campaign features on the horizon. The trilogy may have reached its narrative conclusion, but the platform it built — a playable, mutable Warhammer Fantasy world where every fan's headcanon can become canon — ensures the game will remain relevant for years to come. Whether you're a veteran with thousands of hours or a curious newcomer, the Lords of the End Times expansion makes the strongest case yet for why this trilogy stands as the definitive Warhammer strategy experience.

It's officially the end of The End Times.
— Sean (author)

Frequently asked questions

How much does Lords of the End Times cost?

Lords of the End Times costs $9 (£7.49) for any of the characters from the expansion.

What is the Lords of the End Times expansion?

The Lords of the End Times expansion lets players rewrite Warhammer Fantasy's The End Times lore in the Immortal Empires campaign.

What are the endgame scenarios in Lords of the End Times?

The endgame scenarios include Archaon's Chaos invasion, Nagash's Great Ritual, and the Skaven Vermintide.

What do you need to play the Immortal Empires campaign with Lords of the End Times?

You only need to purchase any of the characters from the Lords of the End Times expansion to play the Immortal Empires campaign.

Can you play as Archaon in Lords of the End Times?

Yes, you can play as Archaon and activate the Chaos invasion when you grow powerful enough.