Series S Struggles: Why 2024 Just Lost One More

It's delayed. Xbox Series S isn't powerful enough. The game's PS5 release is still on track for October, marking its 1.0 version, but Xbox users are getting the short end of the stick due to the Series S's limitations, a challenge that, according to Thomas Mahler, founder of Moon Studio, is significant enough to warrant a postponed release.

Quick Facts — No Rest for the Wicked

Developer Universal Studios Hollywood Hub
Platform(s) PS5, Steam, Xbox Series S, Switch 2
Release Date October (PS5, 1.0 release)
Genre Action RPG

Mahler pointed to the Series S as the culprit, saying,

"Series S is making that rough."

Thomas Mahler, Founder of Moon Studio

He assured fans that the game would ship

"after in a good way once it's optimized like crazy for Switch 2 and Xbox."

Thomas Mahler, Founder of Moon Studio

It's a joke. No Rest for the Wicked on mobile is unlikely. We've seen the Xbox version delayed, you'll recall, with the dev blaming Series S limitations, it's key.

"Series S and mobile specs aren't too far apart at this point."

Thomas Mahler, Founder of Moon Studio

The Series S has limitations. It's a key issue for devs. You'll see it in No Rest for the Wicked on Xbox, where the real feel is affected by these constraints, they've had to make some tough choices, for sure, with the Xbox Series S holding them back.

No Rest for the Wicked Delayed on Xbox Series S

It's a problem. The Series S has 10 GBs of shared memory, which is pretty low. You'll see this in Black Myth: Wukong's delayed Xbox release, for instance. Game Science CEO Yongar Feng-Ji mentioned it. We've seen this before with Baldur's Gate 3 - they had issues with split-screen co-op on the Series S, so they got help from Microsoft's engineers. The Series S's specs are key, and they can really mess with game development timelines and quality, it's worth mentioning.

The No Rest for the Wicked dev team faces a tough challenge. It's the Series S. You'll see issues with memory. The Series S has 10 GBs of shared memory. This is a key problem. They've got to rework textures, it's a big job. Possibly reduce polygon counts too. We've seen this before, with devs optimizing every asset to fit within the Series S's memory limitations, all for a smooth experience, you'll get the same gameplay as PS5 and Switch 2 players, which is worth mentioning, it's not easy to achieve, the real feel of the game must be preserved, with honesty from the devs, we've got a crossover of sorts, where the Series S's limitations are met with clever solutions, it's a key part of the development process for No Rest for the Wicked.

ℹ️ Key Stat: The Xbox Series S has 10 GBs of shared memory, causing development challenges.

Microsoft’s S Series Blues

It's a mess. You'll see delays. The Xbox Series S is the reason. Microsoft wants the same features on both Series X and Series S. This causes problems. We've seen delayed releases for Series S. Now, with Project Helix on the horizon, you'll wonder what Microsoft does next. They've got a new CEO, Asha Sharma, who's not afraid to make big changes. Will they make a cheaper, weaker console or go all-in on a single, powerful one? The real feel of their decision will impact the gaming community, for sure, in the coming years, with many keeping a close eye on the company's strategy, especially with regards to the Xbox Series S limitations that have already affected games like No Rest for the Wicked.

It's a wait. No Rest for the Wicked is coming to PS5 in October. You'll see the Xbox version later, they've got to optimize it for Series S, which is key. The real feel of gaming is affected by console specs, it's a problem we've seen before, with developers having to make tough choices for a crossover with Xbox.

Xbox Series S Fights No Rest’s Delay

No Rest for the Wicked hits PS5 in October. It's a wait. The real feel of this game matters. We've got a date to look forward to, for PS5 at least. You'll notice the Xbox version is still up in the air, with the Series S being a key factor in the delay - it's just not as powerful. The dev team is working on it, they've got to get it just right, with honesty about the challenges they're facing, a crossover of sorts between the Xbox and PS5 versions, it's worth mentioning that this is not an easy task, for the team, in this case, it's the Series S limitations that are causing the holdup, we've seen this before, and it's a key issue to address, to get the game running smoothly on all platforms, which is the goal, after all.

The Bad Gamer Take

Moon Studio will prioritize optimization for the Switch 2 because the Xbox Series S's limited 10 GBs of shared memory is hindering the development of No Rest for the Wicked. This decision is likely due to the significant performance gap between the Series S and other platforms. WATCH the Xbox Series S's handling of upcoming action RPGs like Black Myth: Wukong to see if similar delays occur.

You'll get updates from Universal Studios Hollywood Hub. It's the place to watch for No Rest for the Wicked news. Fans want a solid Xbox release date. The real feel of this game is key. We've seen optimization efforts, with the dev blaming Series S limitations, which is worth mentioning, for the delay, it's a crossover of issues, you'll see, with the goal of matching the PS5 version's performance.

Key Takeaways

  • No Rest for the Wicked's Xbox release is delayed due to Xbox Series S optimization issues.
  • The game releases on PS5 in October for its 1.0 version.
  • Xbox Series S has 10 GBs of shared memory, causing development challenges.