Lionsgate has officially tapped Mike P. Nelson to helm the next chapter in the Saw franchise, signaling a fresh creative direction for the long-running horror series. The studio confirmed the news alongside the announcement of Saw: Genesis, a new multiplayer video game in development at Bloober Team that translates Jigsaw's lethal philosophy into an asymmetric competitive format. For horror fans who have watched the franchise zigzag between sequels, reboots, and prequels since 2004, this dual reveal suggests Lionsgate is finally treating Saw as a living multimedia property rather than a film-only brand.

The film will be written by Gregory Weidman and Geoff Tock, with James Wan, Jason Blum, and Leigh Whannell producing. Wan and Whannell created the original Saw as a disturbing short film before expanding it into the low-budget feature that launched a franchise. Wan largely stepped away after the third installment to build the Conjuring universe and direct blockbusters like Aquaman, but he is expected to take a much more hands-on role this time around. The simultaneous game announcement makes clear that the studio wants the next Saw era to arrive on screens and consoles in tandem.

Here's a thinking process:

Bloober Team is developing Saw: Genesis as a multiplayer experience built around the franchise's core conceit. The game pits three players against a fourth in a deadly asymmetric match: the trio must work together to escape a series of elaborate traps, while the fourth player assumes the role of the puppet master, manipulating the environment and triggering lethal mechanisms to hunt them down. This structure mirrors the films' moral calculus — victims forced to make impossible choices under a ticking clock — but hands the architect's tools to a human player rather than a scripted AI.

For players, this means every match becomes a psychological duel rather than a simple survival gauntlet. The trap-setter can observe patterns, adapt timing, and exploit the victims' communication gaps in real time, creating tension that scripted single-player campaigns struggle to replicate. Meanwhile, the three escapees must coordinate under pressure, sharing limited information and resources while second-guessing whether the next doorway hides salvation or a redesigned reverse bear trap. Bloober Team's background in atmospheric horror suggests they understand the franchise's reliance on dread over jump scares, but execution will determine whether the concept delivers on its promise.

Hereellsells in.

Mike P. Nelson arrives with a resume that includes the Wrong Turn reboot and Silent Night, Deadly Night, positioning him as a filmmaker comfortable reinventing established horror properties. James Wan praised Nelson's "raw, distinctive filmmaking voice with an inventive approach to the genre," adding that the original Saw was "a defining experience" for him and that honoring that world was essential. Nelson called the opportunity "nothing short of a dream come true." He added that Weidman, Tock, and Wan have crafted "a wild script that brings the mystery of the original while exploring new insane bloody ideas that meld so well with the brutal moral compass of the franchise."

Wan and Whannell also confirmed to Bloody Disgusting earlier this year that Jigsaw will feature prominently in the next film despite the character's on-screen death in Saw III. "Leigh and I, we're not going to give too much away, but we don't think you can make a Saw movie without Jigsaw. That's the bottom line. And ultimately, we want to hark back to the spirit, what Leigh and I love about the original first movie. The original first movie, which is Jigsaw's philosophy and what makes him tick." This suggests the new installment may sidestep the prequel timeline established by Saw X, which left the door open for more pre-Jigsaw-death stories before stalling. The various creatives behind Saw X have since walked away, clearing the board for Nelson's version.

ℹ️ Note: Saw: Genesis marks Bloober Team's first asymmetric multiplayer project — the studio's previous work has focused on single-player narrative horror. The game's release window and platforms have not been announced.

Here's a thinking process:

The asymmetric multiplayer format is a logical fit for Saw — few horror franchises are as mechanically obsessed with game-like trials, rule sets, and win/lose conditions. Translating that into a player-versus-player structure where the "game master" role rotates among real people could capture the franchise's sadistic ingenuity better than any scripted campaign. But asymmetric horror games live or die by balance; if the trap-setter feels overpowered or the victims' escape routes feel arbitrary, the fantasy of outsmarting Jigsaw collapses into frustration. Bloober Team has no prior multiplayer track record to judge, so the first gameplay reveal will be the real test.

On the film side, Wan's return to a producing role he hasn't held since Saw III signals genuine investment in course-correcting the franchise. The Saw X creative team's departure and the pivot to a new director/writer combo suggests Lionsgate recognized the prequel well was running dry. Bringing Jigsaw back front-and-center — however the script justifies it — aligns with what the creators themselves have said defines the series. Whether Nelson's "raw" style meshes with Wan's polished horror sensibility remains to be seen, but the ambition is clearer than it has been in years.

Key Takeaways

  • Mike P. Nelson hired to direct the next Saw film for Lionsgate
  • James Wan, Jason Blum, and Leigh Whannell producing; Gregory Weidman & Geoff Tock writing
  • Bloober Team developing Saw: Genesis, an asymmetric multiplayer game (3 victims vs 1 trap master)
  • Jigsaw confirmed to play a significant role in the next film despite dying in Saw III

The next Saw film has no announced release date, and Saw: Genesis platforms and launch window remain unconfirmed. Bloober Team's development cycle on The Medium and recent Silent Hill 2 remake work suggests the studio has the technical chops to deliver atmospheric horror, but asymmetric multiplayer introduces networking, balance, and matchmaking challenges they haven't faced before. Wan's involvement on both the film and potentially the game's creative consultation could provide the connective tissue that makes this dual launch feel like a cohesive franchise moment rather than two parallel licenses. Watch for a gameplay reveal — likely at a summer showcase — to see if Saw: Genesis translates Jigsaw's philosophy into something playable, or just another licensed cash-in.

Frequently asked questions

Who is directing the next Saw movie?

Mike P. Nelson, known for films like the Wrong Turn reboot and Silent Night, Deadly Night, has been selected to direct the next Saw film.

Who is producing the next Saw movie?

The next Saw film is being produced by James Wan, Jason Blum, and Leigh Whannell.

What is the title of the new Saw video game?

The new Saw video game is titled Saw: Genesis.

What is the gameplay of Saw: Genesis?

Saw: Genesis is a multiplayer game where three players must escape a series of deadly games while a fourth player manipulates traps and tries to find ways to kill the victims.

Will Jigsaw be in the next Saw movie?

Yes, James Wan and Leigh Whannell confirmed that Jigsaw will play a significant role in the next Saw film.