Footage has emerged of Star Wars: Magellan, a scrapped multiplayer action RPG that would have let players step into the boots of either a Jedi or a Mandalorian. The project, codenamed Magellan, was in development at Echtra Games and NaturalMotion for publisher Zynga across PC, Xbox, and PS5 before the studio's closure last year put a permanent end to it. For Star Wars fans, this is another painful entry in a long ledger of cancelled ambitions — a game that promised class-based RPG depth and Force-powered combat, now relegated to portfolio reels and archive tweets.
Quick Facts — Star Wars: Magellan
| Developer | Echtra Games and NaturalMotion |
|---|---|
| Publisher | Zynga |
| Platform(s) | PC, XBOX, PS5 |
| Genre | Action RPG |
The reveal comes courtesy of MP1st, which published the first publicly seen artwork and gameplay sourced from the portfolio of an artist who worked on the project at the now-shuttered Echtra Games. Daily Star Wars Games amplified the find on social media, stating the game was cancelled in 2025. The San Francisco studio was acquired and subsequently closed by Zynga. The timing stings: Magellan was positioned as a more ambitious follow-up to Zynga's arena shooter Star Wars Hunters, aiming for full RPG systems rather than competitive arena matches.
About Star Wars: Magellan
Star Wars: Magellan was developed by Echtra Games and NaturalMotion, with Zynga serving as publisher. Echtra, founded by former Blizzard developers, established itself in San Francisco and launched Torchlight 3 in 2020 before Zynga acquired the studio. The acquisition never yielded a shipped project — Magellan was in development when Zynga shut down Echtra last year, cancelling the game alongside the studio itself. The title targeted PC, Xbox, and PS5 platforms as a multiplayer action RPG, a genre blend that suggested persistent progression and cooperative play rather than the session-based structure of Hunters.
The studio's pedigree mattered here. Echtra's Blizzard lineage and action-RPG experience with Torchlight 3 pointed toward a game that understood loot loops, class identity, and build variety — systems that could have distinguished Magellan from Hunters. NaturalMotion's involvement may have hinted at a focus on physicality in combat. That combination made the project one of the more intriguing Star Wars games in the pipeline, even if it never reached an announcement stage.
Two Classes, Two Playstyles
The footage reveals two distinct playable classes: a Jedi and a Mandalorian, each with their own combat identity. The Jedi — a Twi'lek referred to on-screen as "The Hunted Jedi" — wields a lightsaber to repel clouds of laser fire and uses Force powers to push enemies backward. That defensive reflection and crowd-control toolkit suggests a melee-focused class built around timing, positioning, and Force resource management.
The Mandalorian, a caped fighter nicknamed "Triggerman" and labelled "The Exiled Mandalorian," leans into mobility and area denial. A jetpack enables short hops and hover sequences, while a flamethrower provides close-range pressure. That kit reads as a mid-range skirmisher who controls space vertically and punishes clustered enemies. Enemies shown include Stormtroopers, droids, and hulking mechs — a mix that would demand different approaches from each class. And yes, red explodable barrels dot the environments, a staple of action-RPG encounter design that rewards environmental awareness.
Systems That Never Shipped
Beyond the two classes, descriptions point to an NPC bond system that would open up further interaction with companions — a narrative progression layer that may resemble companion mechanics seen in other RPGs. That system implies Magellan was structured around a persistent cast of characters, not just drop-in multiplayer sessions. The "shoot and loot" descriptor confirms gear progression and randomized drops, core to the action-RPG loop Echtra specialized in.
These systems suggest a game built for longer-term engagement: players would invest in a class, build relationships with NPCs, and chase better gear across repeatable content. That ambition places Magellan closer to a live-service action RPG like Destiny or The Division than to Hunters' arena format. The cancellation doesn't just remove a game — it removes a structural approach to Star Wars gaming that EA's current lineup doesn't fully occupy.
Star Wars: Magellan's Lost Potential
Magellan joins a graveyard of cancelled Star Wars projects that includes Project Ragtag, Star Wars 1313, and Battlefront 3 — games that promised systemic depth, narrative ambition, or scale that never materialized. The pattern is exhausting: studios with relevant expertise get acquired, redirected, or shut down before a Star Wars RPG with real RPG mechanics can launch. For players, the footage is a glimpse of what Zynga's strategy could have produced — a class-based, loot-driven, co-op Star Wars experience — and a reminder that corporate restructuring kills more games than bad design ever does.
There is still more to look forward to elsewhere in the Star Wars galaxy, including a promising-looking second season of Ahsoka and the Ryan Gosling-fronted Star Wars: Starfighter, both due for launch next year. But Magellan's cancellation reinforces a frustrating reality: the Star Wars game that lets you build a Jedi or Mandalorian the way you want — with companions, loot, and persistent progression — remains stubbornly out of reach.
Key Takeaways
- Star Wars: Magellan was a cancelled multiplayer action RPG developed by Echtra Games and NaturalMotion for Zynga
- The game featured playable Jedi and Mandalorian classes with distinct combat abilities including Force powers and jetpack/flamethrower
- Systems included an NPC bond system for companion interactions and "shoot and loot" gear progression
- Cancelled in 2025 when Zynga shut down Echtra Games, the San Francisco studio founded by former Blizzard developers
A never-before-seen multiplayer Star Wars RPG which was cancelled in 2025 has been found.— Daily Star Wars Games (@Daily_SWGames) August 16, 2026
The footage that survives — lightsaber deflection, Force pushes, jetpack hovers, flamethrower bursts — reads like a proof-of-concept that understood its assignment. Echtra knew action RPGs. NaturalMotion knew animation. The Star Wars skin fit both. Zynga's decision to close the studio before Magellan could prove itself in the market leaves a familiar question: what if the game had just been given time? For now, the Exiled Mandalorian and the Hunted Jedi remain frozen in portfolio clips, another pair of Star Wars characters who never got their adventure.



