FromSoftware director Hidetaka Miyazaki has finally addressed the internet's longest-running inside joke about his work, and his response was as understated as his games are opaque. During a Guardian interview conducted in September 2026, Miyazaki brought up the community theory that he harbors a foot fetish entirely unprompted, telling the outlet he is "honestly not sure where this comes from." The moment arrived while he was answering a question about recurring hand imagery across his catalogue, pivoting unexpectedly to the barefoot women who have populated his worlds since Demon's Souls.

The admission matters because it pulls back the curtain on how little control creators sometimes have over how their work is read. For years, Soulslike fans have catalogued every barefoot boss and NPC — from the Maiden in Black and Sister Friede to Gwynevere, Priscilla, and Malenia — as evidence of a specific authorial fixation. Miyazaki's bafflement suggests the pattern emerged from something deeper in his design language, something he describes as subconscious rather than deliberate. That distinction reshapes how players might interpret visual storytelling in his upcoming title, The Duskbloods.

What Miyazaki Actually Said

When pressed on the recurring imagery of hands and feet, Miyazaki offered a candid assessment of his own creative process. "It's not necessarily something I'm consistently aware of – maybe it's something subconscious coming through," he told The Guardian. He then addressed the rumor directly: "Take a look online and there's a rumor that I have a bit of a thing for feet, but I'm not honestly sure where this comes from. I feel like I'm trying to depict some side of human nature or the human existence that is difficult to describe." The director framed the design choice as an attempt to communicate something fundamental about vulnerability and humanity that resists easy articulation.

Players often joked about the barefoot moments, but Miyazaki explains that the empty soles are a clear, intentional design choice. The lack of shoes tells the player that a character is exposed, stuck on the ground and unprotected—both literally and figuratively. In a world where armor is built from multiple layers and every vulnerability is calculated, the decision to show a hero’s bare feet acts as a quick visual cue. It signals that they are the ones who can’t run from the horror; they walk on the crumbling soil that characterizes these collapsed worlds. Miyazaki admits he didn’t fully expect the idea to take hold, yet he can see how the image has seeped into FromSoftware’s visual

Ruin, Rebirth, and The Duskbloods

Beyond the foot fetish discussion, Miyazaki used the interview to articulate the philosophical core that drives his work. "[Ruin and rebirth] is an ongoing theme in a lot of my games, I realise," he said. "That theme on a cosmological scale applies to The Duskbloods as an interesting philosophical area to explore." The director acknowledged his natural inclination toward darker futures but argued that depicting decay creates space for something more meaningful than simple optimism. "If we have two ideas of a brighter or dark future, I would tend to sway towards the darker one. [But] if you explore the ruin and the decay in those worlds, it also lets you explore some chance of rebirth, and I think having that tiny pinprick of light or hope can be something beautiful, something fleeting."

This framework helps contextualize the barefoot motif within a broader design philosophy. Characters stripped of footwear are literally closer to the ground — to the ruin that defines these settings — and therefore positioned to embody the potential for rebirth that Miyazaki describes. The Maiden in Black tends the Nexus; Sister Friede presides over a painted world rotting from within; Malenia, despite her prosthetic limbs, remains rooted in the Scarlet Rot that both destroys and sustains her. Each stands barefoot on the threshold between ending and beginning. If The Duskbloods pursues this theme on a "cosmological scale," players should expect the visual language of exposure and grounding to persist in new forms.

ℹ️ Note: The Guardian interview was conducted in September 2026, coinciding with the lead-up to The Duskbloods. IGN's Michael Higham described the upcoming title as "FromSoftware's most complex and interesting game yet" in a separate hands-on preview.

Miyazaki's willingness to engage with the rumor unprompted reveals a director more self-aware than his enigmatic public persona suggests. He knows what players notice, and he knows how those observations calcify into community lore. By addressing it directly — and by rooting the design choice in themes of ruin and rebirth rather than personal proclivity — he invites players to look past the meme and toward the symbolic architecture that has defined FromSoftware's work for over a decade. The Duskbloods will test whether that architecture can sustain a new kind of game, but the philosophical foundation remains recognizable: darkness as a canvas for something fleeting and beautiful to briefly appear.

Key Takeaways

  • Hidetaka Miyazaki addressed the foot fetish rumor unprompted during a Guardian interview in September 2026
  • He stated he is "honestly not sure where this comes from" and suggested barefoot designs may be subconscious
  • Miyazaki framed the motif as an attempt to depict "some side of human nature or the human existence that is difficult to describe"
  • He identified "ruin and rebirth" as an ongoing cosmological theme that applies to The Duskbloods