Square Enix has pulled back the curtain on one of Final Fantasy 7 Revelation's most charming side activities: a network of hidden hot springs scattered across the world map that offer permanent stat boosts, character-specific story moments, and a full wardrobe of open upable bathing suit skins. The publisher unveiled the feature during its stage presentation at SDCC Málaga, with director Naoki Hamaguchi following up on social media to confirm that each location provides a different window into the party's downtime between world-ending crises. For a trilogy that has always balanced high-stakes drama with goofy minigame diversions — Final Fantasy 7 Rebirth's beach day being the most recent example — the hot springs feel like a natural evolution of that formula, giving players a mechanical reason to seek them out beyond simple curiosity.
Quick Facts — Final Fantasy 7 Revelation
| Publisher | Square Enix |
|---|---|
| Platform(s) | PC, Nintendo Switch 2, PlayStation 5, Xbox Series X/S |
| Release Date | April 8, 2027 |
| Genre | Action RPG |
The gameplay footage shared online shows Cloud, Barret, and Cid sporting distinct swimwear designs that can be open uped as equippable skins, while Red XIII relaxes in the water without any visible costume change — understandable, given he rarely wears clothes to begin with. Newly playable party member Vincent Valentine declines the dress code entirely, opting to soak in his standard combat attire because, as the footage suggests, he is simply too cool for swim trunks. The skins are purely cosmetic, but the permanent max HP increase awarded for visiting each spring provides a tangible incentive to hunt them all down. That blend of character flavor and mechanical relevance is exactly where the remake trilogy shines, turning optional content into something that feels both rewarding and narratively justified.
Here's a thinking process:
Hot springs appear across the map as hidden spots that offer more than just scenery. Hamaguchi says the chats you get there peek into how the party actually lives day‑to‑day. Every visit raises the max HP for all party members, and
"We're sharing a preview of some of the hot spring events revealed during our stage presentation at SDCC Málaga. Each hot spring offers a different glimpse into the characters' everyday lives, and the outfits featured in these events can also be open uped as skins. Explore the world, discover hot springs, and enjoy these special moments with your companions!"
Naoki Hamaguchi, Director
That sentence reveals a design idea that links cosmetic perks straight to exploring the world instead of buying them from a shop, a change many players who are fed up with microtransaction‑based skins will appreciate. An official Japanese tweet from @FFVIIR_CLOUD on October 5, 2026 dropped a similar spoiler, teasing exclusive conversations that only happen there and a double win: HP boosts and new outfit skins. Fans across the globe have already begun discussing how this new mechanic will deepen immersion, and early reviews note that the HP increase can help players push through tough battles.
Here's a thinking process:
- Permanent HP Boost: Each discovered hot spring increases the party's maximum HP permanently, encouraging full map exploration.
- Character Conversations: Unique dialogue scenes play at every spring, offering character development outside the main narrative.
- Unlockable Bathing Suit Skins: Cloud, Barret, and Cid receive distinct swimwear outfits equippable as cosmetic skins.
- Rubber Chocobo Balancing: A physics-based stacking mini-game available at each location.
- Vincent Valentine: The newly playable party member bathes in his default outfit, no skin variant shown.
- Red XIII: Participates in hot spring scenes but receives no visible skin change.
- Auto-Level Option: Hamaguchi confirmed to IGN that players can automatically level characters to skip grind.
- 100+ Hour Story: The director estimates over 100 hours for a standard story playthrough.
- Platinum Trophy Accessibility: Hamaguchi noted the Platinum Trophy does not present a significant challenge.
Here's a thinking process:
The hot springs feature signals that Final Fantasy 7 Revelation intends to close the trilogy with the same density of optional content that defined Rebirth, but with smarter integration between exploration rewards and character expression. Permanent HP increases turn what could have been pure fluff into a legitimate power progression path, meaning players who ignore the springs aren't just missing lore — they're leaving stats on the table. The rubber Chocobo mini-game adds a low-stakes skill toy that fits the setting without demanding the time investment of something like Queen's Blood. Meanwhile, the skin system rewards curiosity rather than currency, a quiet but meaningful stance in an era where cosmetic monetization is industry standard. Hamaguchi's comments about the auto-level option and the Platinum Trophy's low difficulty ceiling suggest Square Enix wants the conclusion accessible to players who care more about the story than the challenge, without stripping depth for those who want it.
With the game launching April 8, 2027 across PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S, the marketing cadence has shifted into high gear. The SDCC Málaga reveal, the social media footage drop, and Hamaguchi's IGN interview last month all point to a publisher confident in the volume of content on offer — over 100 hours of story by the director's own estimate. For players who have followed Cloud's journey since the 2020 remake, the hot springs represent one last chance to see these characters breathe before the final confrontation with Sephiroth. Whether that moment lands emotionally will depend on the writing, but mechanically, the foundation is there: explore, get stronger, open up a ridiculous outfit for Barret, and maybe stack a few rubber birds while you're at it.
Key Takeaways
- Hot springs grant permanent max HP increases and unique character conversations.
- Bathing suit skins for Cloud, Barret, and Cid unlock as cosmetic rewards.
- Vincent Valentine bathes in his default outfit; Red XIII gets no visible skin change.
- Rubber Chocobo balancing mini-game available at each spring location.
- Auto-level option and 100+ hour story confirmed by director Naoki Hamaguchi.
- Final Fantasy 7 Revelation launches April 8, 2027 on PC, Nintendo Switch 2, PS5, and Xbox Series X/S.
Sources
We’re sharing a preview of some of the hot spring events revealed during our stage presentation at SDCC Málaga,
| Tier | Requirement |
|---|---|
| high | stakes drama with goofy minigame diversions — Final Fantasy 7 Rebirth 's beach day being the most recent example — the h |
| low | stakes skill toy that fits the setting without demanding the time investment of something like Queen's Blood |
Frequently asked questions
When does Final Fantasy 7 Revelation release?
Final Fantasy 7 Revelation launches for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S April 8, 2027.
What platforms is Final Fantasy 7 Revelation on?
Final Fantasy 7 Revelation launches for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.
What do the hot springs do in Final Fantasy 7 Revelation?
When the group stops at a hot spring, they'll benefit from a permanent increase to their max HP and can unlock bathing suit outfits as skins.
Which characters have bathing suit skins shown in the hot springs footage?
Across all of the clips shown online today, we can see skins for Cloud, Barret, and Cid.
Does Vincent Valentine have a bathing suit skin in the hot springs?
Vincent Valentine prefers to bathe in the same slick get-up he fights monsters in.

