Founder of Star Wars Zero Company
Bit Reactor furloughed up to 80 percent of its staff in the weeks before Star Wars Zero Company launched on August 27. The XCOM-like strategy game earned the highest Metacritic score for a Star Wars title since 2004, but a skeleton crew now handles post-launch support while a lawsuit between cofounder Greg Foertsch and former COO Alison Kelly heads toward a 2027 trial.
Zero Company’s founder praises Lucasfilm and Respawn for their boldness in backing a tactics game, showcasing the rarity of such risk in gaming today.
Permadeath, Dark Side buffs, and BioWare-style bonds raise the stakes in Zero Company’s XCOM-style battles.
Bit Reactor fought over killing story characters, then embraced it: 'Star Wars is about loss.' Will you risk Luco and Trick for the mission?
Third-person exploration lands in a Star Wars tactics game. Could Zero Company pull off that Mass Effect-style squad vibe between battles?
BioWare vibes, XCOM pressure. Zero Company mixes third-person story with tense tactics—and the sting of permadeath could make every choice count.