The League of Legends MMO, despite its announcement in December 2020, has remained largely under wraps, with sporadic updates on its development progress. However, in a significant move, Riot Games has announced the addition of Brian Holinka to its development team as Principal Game Designer. Holinka brings with him over a decade of experience from Blizzard, where he spent nearly five years as the lead combat designer on World of Warcraft.
Holinka marked his first official day at Riot with a post on LinkedIn, simply stating, "
Today is my first official day at Riot on the League of Legends MMO!" This hire is particularly noteworthy given the recent recruitment of other World of Warcraft veterans, including:
- Raymond Bartos (former lead producer) who joined less than five months ago
- Orlando Salvatore (former lead software engineer), who came on board in October 2024
These additions signal continued activity on the project, contrary to any perceptions of stagnation, especially after the departure of Greg Street, the game's initial lead, who left to found Fantastic Pixel Castle in 2023.
About the League of Legends MMO Team Dynamics
Brian Holinka's departure from Blizzard in 2023 initially led him to Fantastic Pixel Castle, a studio founded by Greg Street, where he was set to work on an MMO project. However, the cessation of funding by NetEase in 2025 halted the project, leading to Holinka's move to Riot. Street, having left his role overseeing the League of Legends MMO, has hinted at a new, non-MMO project in the works, stating, "it's not an MMO, at least not yet."
The accumulation of talent from World of Warcraft suggests a strategic approach by Riot to leverage experienced hands in crafting a compelling MMO experience. Given Holinka's deep background in combat design, players can expect nuanced and engaging combat mechanics, potentially drawing parallels to the depth seen in World of Warcraft but tailored to the League of Legends universe.
Implications for the League of Legends MMO
Brian Holinka's appointment as Principal Game Designer is a clear indication of Riot's commitment to delivering a high-quality MMO. His experience in designing complex, engaging combat systems for World of Warcraft will undoubtedly influence the League of Legends MMO, potentially offering players a rich, dynamic combat experience that blends the strategic depth of MMOs with the fast-paced action synonymous with the League of Legends brand.
The continuous addition of veteran talent also addresses concerns over the project's viability post-Greg Street's departure. With Holinka, Bartos, and Salvatore on board, Riot has assembled a team well-equipped to tackle the challenges of developing an MMO, especially one set within the beloved League of Legends universe. Players eager for an immersive, lore-rich MMO experience with deep gameplay mechanics have reason to be optimistic about the project's future.
What This Means for Players
For fans of both League of Legends and MMO enthusiasts, Holinka's hiring is a promising sign. It suggests that Riot is not only committed to seeing the project through but is also dedicated to ensuring the game meets the high standards set by both the League of Legends franchise and the broader MMO genre. While a release date remains elusive, the strategic recruitment of seasoned developers like Holinka provides a tangible assurance of progress.
As the League of Legends MMO inches forward, albeit silently, the community can anticipate more nuanced updates on gameplay features, especially with Holinka's focus on combat design. The challenge for Riot will be in blending the appeal of League of Legends with the expectations of an MMO audience, a feat made more achievable with the expertise now embedded within the development team.
Key Takeaways
- Brian Holinka, former lead combat designer of World of Warcraft, joins the League of Legends MMO team as Principal Game Designer.
- This hire follows the additions of Raymond Bartos and Orlando Salvatore, also from World of Warcraft.
- Greg Street, initial lead of the League of Legends MMO, left to form Fantastic Pixel Castle, whose MMO project was cancelled due to funding issues.
- No release date for the League of Legends MMO has been announced.
As the development of the League of Legends MMO progresses, albeit quietly, the inclusion of veterans like Brian Holinka underscores Riot's serious approach to entering the MMO market. Players can look forward to more substantial updates in the future, hopefully shedding more light on what this team of experts is crafting.



