Former PlayStation executive Shuhei Yoshida says Sony may struggle to keep funding big-budget first-party games if it stops releasing them on PC. He made the comments at ALT. Games earlier this month, and the timing matters because Sony has reportedly started pulling back from PC releases just as its AAA budgets keep climbing. For PlayStation players, that raises a blunt question: how does Sony keep making expensive single-player games if it stops using PC sales to help pay them off?

Yoshida, who previously led Sony Interactive Entertainment Worldwide Studios, said Sony’s old approach made business sense. He pointed to the PS4 era and said, “In PS4 days still we are making AAA games with big budget,” before adding, “I somehow felt the bigger the budget, the safer in some strange way. Creating bigger, better-looking games that people are asking for. In the past it kind of worked, you know, business wise. But in the last five or so years, publishers and developers must have realized that model may not be sustainable.” That’s the core of the issue: if the math no longer works, Sony has to find another way to fund the games fans expect.

Yoshida also argued that Sony’s staggered PC releases helped keep that model alive. “Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games,” he said, before adding, “So, from a business standpoint, I think it made sense for me.” He then warned that day-one releases on other platforms would be a bad fit for PlayStation, saying, “If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for [a] platform holder like PlayStation. I’m not seeing any proof of them changing their strategy this generation, but if they are changing its going to be interesting how they are able to maintain” the investment in first-party games.

About PlayStation’s PC Strategy

The discussion centers on Sony’s reported recent decision to pull back from PC releases, after years of expanding PlayStation games to PC. Yoshida said Sony had not gone as far as Microsoft, which releases all its games on PC at the same time as console. Instead, Sony used a staggered approach, releasing its single-player PlayStation games on PC after a period of console exclusivity. That delay gave console players first access, but it also let Sony sell the same game again later on PC, which Yoshida says helped support the budget for the next project.

That strategy now appears to be shifting back toward console exclusivity. Yoshida said he sees no proof that Sony has changed course this generation, but the reports around the company suggest a different direction. For players, that means the PC version of a PlayStation single-player game may no longer be part of the plan, at least not in the same way or on the same timetable as before. If Sony really does tighten access, PC players may wait longer or miss out altogether.