Former PlayStation boss Shuhei Yoshida says Sony still hasn’t shown any proof that it has changed its first-party PC strategy this console generation. That matters because Sony’s biggest games cost more than ever, and Yoshida is openly questioning how the company plans to pay those bills if it keeps them off PC for too long.
Quick Facts
| Developer | Sony Interactive Entertainment Worldwide Studios |
|---|---|
| Publisher | Sony |
| Platform(s) | PC, PS5 |
Yoshida made the comments last month at Powerhouse Museum's ALT. Games Festival and in an interview with the Back Pocket podcast, as reported by Respawn First. Sony has not confirmed or denied the report that first-party games like Ghost of Yotei may skip PC, while online games like Marathon could remain exceptions. For players, this is about more than platform politics: it goes straight to whether Sony can keep funding huge first-party games without finding extra revenue streams.
About PlayStation's PC Strategy
PlayStation and Sony Interactive Entertainment Worldwide Studios sit at the center of this debate, with Sony serving as publisher on the PS5 and PC side. Yoshida said that when he worked on the game development side, first-party PlayStation teams were not allowed to bring their triple A games to other platforms like PC. That old rule made sense when Sony could keep premium releases locked to its own hardware, but the economics look very different now.
Yoshida said the rise in development scale and costs made first-party PC releases feel more logical during the PS5 generation. In practical terms, that means Sony can sell the same game twice, first on PS5 and later on PC, instead of relying on one platform to carry the whole budget. If Sony keeps that staggered release plan, it gives each major launch a second sales wave instead of letting interest die after the console window closes.
