Steam's Record-Breaking Half-Year: A Close look
According to estimates from data firm Aliena Analytics, Steam has reached a new milestone, generating $11.1 billion in revenue during the first half of the year. This figure represents a 14.5% increase year-over-year, marking the platform's highest half-year revenue on record. The growth can be attributed to several key factors, including increased player activity in Asia, particularly in China, higher prices for new game releases, and the enduring popularity of viral co-op games.
But the primary driver behind this success story is the significant boost from back-catalogue sales. Publishers have effectively used new series entries by offering discounts, bundles, and limited-time promotional offers, enticing players to explore or revisit older titles. A prime example is Capcom's Resident Evil Requiem, which generated an impressive $194.5 million, making it one of the top earners on the platform. Capcom's strategic decision to support Requiem with targeted promotions also led to a notable increase in sales of earlier franchise titles, demonstrating the power of cross-promotional strategies within established franchises.
The Shift in Revenue Sources: New vs. Catalogue
Alinea's report highlights a notable trend in Steam's revenue structure. While new releases still attract significant attention, their revenue share has gradually declined since the first half of 2024. In contrast, catalogue sales have seen a substantial increase, rising from 71% to 79% of total revenue. This shift underscores the challenge new titles face in competing with discounted classics. As Aliena Analytics aptly puts it,
"When a new release has to compete with a decade of discounted classics, the money pools at the very top (a handful of viral hits, beloved sequels, and big franchises), Meanwhile, the long tail launches into a market that already has more great games than anyone has time to play."
This dynamic is further illuminated by the performance of 2026's new releases. Forza Horizon 6 leads the pack with an estimated $197.7 million in revenue within just two months of its launch, with $4 million of this total coming from DLC sales, including $2 million attributed to VIP memberships. Other notable performers include Crimson Desert with $190 million since its March launch, Slay the Spire 2 at $141.7 million, Subnautica 2 generating $133.6 million, and the indie hit Meccha Chameleon, which achieved $73.1 million in revenue and tops the list for copies sold on Steam.
Keys to Success for New Releases
Aliena Analytics identifies several factors that contributed to the success of these new titles amidst the dominant back-catalogue sales. These include possessing a viral hook, being a beloved sequel or franchise with a built-in audience, offering a price point low enough to encourage impulse purchases, or presenting a risky yet appealing spin on traditional open-world RPG formulas. These strategies not only help new releases stand out but also demonstrate how innovative marketing and gameplay elements can carve out space in a crowded market.
Implications for the Gaming Industry
The emphasis on back-catalogue sales and the specific success factors for new releases have significant implications for game developers and publishers. The data suggests a dual strategy may be most effective: continually supporting and promoting established franchises while innovating around pricing and gameplay to make new titles irresistible to players. And also, the dominance of catalogue sales highlights the long-tail potential of games, encouraging publishers to revisit and refresh older titles to capture recurring revenue streams.
The performance of titles like Meccha Chameleon, which excels in copy sales, also underscores the potential for indie games to make a mark through unique gameplay mechanics and well-timed releases. Conversely, the challenge faced by new releases in competing with discounted classics warns against overpricing and the importance of post-launch support to maintain player interest.
What This Means for Players
For the gaming community, these trends signal a continued wealth of options across both new and older titles. Players can expect to see more strategic pricing and promotional activities around new game releases, especially those tied to popular franchises. The success of viral co-op games and innovative indie titles also promises a diverse gaming landscape, with something for every type of player. But the shift towards catalogue dominance might mean that truly innovative but less recognized new releases could struggle to gain traction without a strong marketing push or a viral breakout.
And the reliance on back-catalogue sales indicates that players' preferences lean towards proven franchises and discounted games, which could influence the types of games developed in the future. This might lead to more sequels and remasters, catering to the demand for familiar experiences at attractive prices.
Looking Ahead
As the gaming industry moves forward, watching how Steam navigates this balance between new releases and catalogue sales will be important. With the second half of the year promising new titles and potentially more aggressive promotional strategies, the question remains whether the platform can sustain this growth trajectory. Players and developers alike will be keenly observing the platform's response to these challenges and opportunities.
The upcoming releases will also be closely watched to see if they can replicate the success of Forza Horizon 6 and Crimson Desert, or if the market will continue to favor established franchises over new IPs. The performance of future titles will provide insight into whether the current trends are sustainable or merely a peak in Steam's revenue growth.



