Mid-Gen Prices Are Rising, Not Falling

Consoles used to get cheaper halfway through a generation. Instead, we’re staring at a $900 PS5 Pro, a $650 disc-based PS5, and an Xbox Series X that now climbs to $650 if you want an optical drive. That’s not a blip. It’s a reversal of the basic console contract that made this hobby grow.

For decades, the rhythm was simple: launch at a premium, cut costs as components got cheaper, expand the audience, then reset with a new box. Prices fell while libraries swelled, and the bulk of sales landed in the back half. That loop broke this generation, thanks to a messy mix of policy shifts, AI-hungry data centers chasing the same chips, and old-fashioned pricing power from platform holders.

Microsoft raised hardware prices twice last year. The “more affordable” Xbox Series S now starts at $400, while the disc-less Series X sits at $600 and the model with a Blu-ray drive hits $650. Sony followed a similar path. The PS5 now starts at $600 for the all-digital unit, climbs to $650 with a drive, and tops out at $900 with PS5 Pro. None of this is normal for year four of a generation.

Nintendo isn’t escaping this trend either. The new Switch successor launches at $450, even as the original Switch’s $300 debut would be roughly $400 in today’s dollars. PC players don’t get a break: GPU prices are trending up, and tighter supplies of storage and RAM push builds higher still. Wherever you look, the entry fee keeps rising.

Why This Squeeze Matters

Families used to tell excited kids, “Wait for the price to drop.” That safety valve is gone. When the baseline is $600, the question becomes simple: who’s joining the hobby next? Many parents will prioritize a phone, not a console, because a phone feels like a need, not a want.