Gavin Price is onto something. Big is not always better. The kart racing genre needs a kick - and Playtonic's Super Yooka-Laylee Kart looks like it's going to be the one to give it, blending nostalgic charm with innovative features like those extensive custom rulesets that caught our attention during Summer Game Fest, where the game was first revealed, and now we've had a chance to test a pre-alpha build and discuss the game's development with key team members.

It's fun. The core systems have promise. You'll see this in tracks with a cool mix of 2D and 3D elements, themed after Yooka-Laylee locations. They've got colorful vibes. Driving feels slippery, with turning that's a bit too extreme at times. We've got a key issue: no mini-map or signage, which makes it tough. Worth noting: the team says these features are coming, though. With custom rulesets, you'll find the real feel of Super Yooka-Laylee Kart, and it's worth mentioning that the potential is there, even in this early state.

Yooka-Laylee Kart’s Bold Pick-Up Replacement

"We want to make one of the most replayable karting games ever, a game where friends can gather around together or play online and still find unique ways to compete for many years."

Gavin Price, Founder of Playtonic and Studio/Creative Director

It's the custom rulesets that make Super Yooka-Laylee Kart stand out. You'll get custom race types. The real feel of competition is key. In Grand Prix mode, they've included a wide range of challenges for you. For instance, it's possible to turn all racers invisible, which is pretty cool. Races can also make every character the same, so it's all about skill, with no special power-ups to save you. That's what makes it worth mentioning, the fact that they've put so much thought into making the game replayable, with a ton of options to keep you coming back for more.

"What if we were to challenge many of the widely accepted norms of the kart racing genre? We wanted to explore what a modern kart racer could look like if player skill, mastery, and expression were pushed further."

Chris Sutherland, Lead Software Engineer

You'll notice the team's take is fresh. It's for fans of old-school karting. The real feel of Super Yooka-Laylee Kart is key. They've made a game that's honest with you - it's tough, it's fun, with a crossover of crazy tracks and silly karts, which is worth mentioning, in the spirit of Diddy Kong Racing.

Rare's Lost Gem finally Rise Again

"We've a lot of DNA from DKR at Playtonic."

Kevin Bayliss

It's a blast from the past. You'll see nods to Diddy Kong Racing. The vehicle designs are cool. They've got a modern twist, with a look that's reminiscent of old-school games - it's the real feel of classic gaming, for sure. Gavin Price says it's got the tone and humour we've come to expect from the series, which is key to its appeal, with honesty about the game's direction, and a crossover of old and new elements, making it worth mentioning, in a way that's hard to pull off, and we've seen it before, but it's still exciting, you'll notice, when you play it, with the 'rendered sprite' look of the characters, it's a key part of the game's charm.

You'll get a real feel of the old days with the graphics. It's fast. The team at Playtonic combines 2D fighting game-style visuals with modern post-processing, making it look the part. They've got 3D models rendered with a 2D sprite shader - it's a key part of the visual style, we've seen it in action. The visual settings might be tweakable, which is worth mentioning, for players who want that extra bit of customizability in Super Yooka-Laylee Kart, it's a nice touch, with the devs considering player feedback.

Why This Racing Revival Stumbles at the Starting Line

It's got rough edges, for sure. The driving feels off. They know this, it's on the list. You'll notice it in the pre-alpha build, especially with the missing mini-map and signage. We've got faith in the team, though - they've made great games before, like Yooka-Laylee. The guys at Playtonic have time to iron things out. With Super Yooka-Laylee Kart, finding the sweet spot between fun and challenge is key. You'll have options, too, with custom rulesets that let you play it your way, which is a major plus.

You'll find some crazy options in Super Yooka-Laylee Kart. It's fun. Gavin Price likes one setting. He makes characters invisible, shrinks them, then speeds up the karts. It's like playing F-Zero in first-person, which is a key part of the experience. The game's creative modes, with community-shared rulesets and tournaments, offer something new for everyone, whether you're a veteran or just starting out with Super Yooka-Laylee Kart, it's worth mentioning.

Kart Game That Rare Fans Actually Want

You'll get the real feel of nostalgia with Super Yooka-Laylee Kart. It's fun. And the team has key experience. With honesty from the devs, we've seen a crossover of old and new ideas in this game, which is worth mentioning. For fans of Diddy Kong Racing, it's a key part of the game's charm, with vibrant tracks and deep customisation options, making it a great addition to the kart racing scene, where community involvement, through open betas and potential post-launch support, will be vital for its long-term success.

The Bad Gamer Take

Playtonic will prioritize the addition of a mini-map or signage to Super Yooka-Laylee Kart because the current lack of these features makes navigation tough. This move will enhance the overall player experience and make the game more competitive. WATCH for how Playtonic's custom rulesets and extensive track options come together to set a new standard for kart racing games.

It's got potential. The lineup is solid. You'll see a lot of characters and tracks. Playtonic's goal is to keep adding more, with community feedback playing a key role in the game's development, making Super Yooka-Laylee Kart a promising title for fans of kart racing games like Diddy Kong Racing. They've planned for modding and cameos too.

ℹ️ Note: The game is currently in pre-alpha, with key features like mini-maps and signage, and control fine-tuning, slated for development before release.