Endless Legend 2 is getting a revised diplomacy system from Amplitude, and the big idea is simple: the AI won’t forget what you’ve been doing for the last 20 turns. The latest update adds permanent badges that track your behaviour toward other civilisations, so peace and aggression both carry long-term consequences. That matters because 4X diplomacy often feels too easy to game, and Amplitude is finally trying to stop players from treating the AI like a short-term memory loss victim.

The update applies to the game's diplomacy with AI civilisations, and it makes the world itself keep score. If you spend 20 turns incinerating a faction’s dominions, then try to charm them back, you’ll have a much harder time than before. For players, that changes the tone of every treaty offer and raid: your choices now stick, and the diplomatic map should feel a lot less like a reset button.

About Endless Legend 2

Amplitude is building Endless Legend 2 as a 4X strategy game with AI civilisations that react more clearly to your behaviour. Lead game designer Julien described the old system bluntly: and . That criticism gets to the heart of the issue. If the world treats every attack like the first one, then diplomacy stops feeling like diplomacy and starts feeling like a menu you can brute-force.

The new approach gives the world memory, and that memory now shapes how factions respond to you. Amplitude says the revised system , which is a neat way of saying your reputation now has weight instead of evaporating between turns. The result should be a more readable political game, where players can’t bounce between saintly and savage without consequences piling up behind them.

How the Badge System Works

Badges sit at the centre of the update, and each one reflects a permanent public opinion shift in the target civilisation. Amplitude says badges appear when the game spots a pattern in your behaviour, so this isn’t random punishment; it’s the game recognising what you’ve actually been doing. That makes the system feel fairer than a hidden reputation meter, because the cause and effect line up in plain sight.