World of Warcraft Patch 12.0.5 went live yesterday on Blizzard’s servers, and it brought new world content themed around stopping the forces of the Void, the re-introduction of bonus loot rolls, a deep sea fishing event, and Decor Duels. That should have given players a busy new patch to work through, but the real story is how quickly the whole thing fell apart. If you care about endgame progression, housing, or even just logging in without hitting a bug, this patch matters because Blizzard has a lot of fixing to do.
Patch 12.0.5 is already drawing complaints across Decor Duels, bonus rolls, housing, L’ura, the Paladin class, and Delve content, with players also reporting problems in other parts of the game. Housing even got shut off on North American servers for a time because of a “critical bug” that “would cause unacceptable errors for some players.” That kind of rollout turns a routine content patch into a headache, especially for anyone trying to test the new systems Blizzard just added.
Patch 12.0.5’s New Content
Blizzard used Patch 12.0.5 to add a mixed bag of new activities. The patch includes world content themed around stopping the forces of the Void, the return of bonus loot rolls, a deep sea fishing event, and Decor Duels, which is WoW’s equivalent of Prop Hunt. On paper, that gives players a few different ways to spend time outside the usual raid-and-dungeon loop. In practice, the patch’s biggest new ideas are also the ones causing the most trouble.
Decor Duels is the clearest example. The mode asks players to disguise themselves as objects, hide among other objects, and either find or evade the other side, which should make for a light, goofy PvP break. Instead, players are running into a small and simplistic map, too many people in each match, and a reward system that forces hiders to keep moving or lose rewards at the end. That means even a good hiding spot isn’t really safe, because the game pushes you to wiggle around and give yourself away.
Cheating and exploits make the problem worse. Hiders can apparently get out of bounds and become effectively uncatchable within the time limit, while seekers can use the Hunter class or a certain food item to activate Track Humanoids. In Decor Duels, that ability lets players see where everyone is on the map, which undercuts the entire point of hiding in the first place. Blizzard may have wanted a playful take on Prop Hunt, but the current version sounds more like a rules experiment that escaped the lab early.
