Yoshi and the Mysterious Book makes a strange first impression, and that’s exactly why it stands out. Nintendo Switch 2 owners get it on May 21, and this one looks less like a sprint through danger and more like a slow poke through a living picture book. For players who’ve wanted a softer Yoshi game, that shift matters because it changes the whole rhythm: less pressure, more poking around, and a lot more room for odd little surprises.

That also makes the rename gimmick land harder than it should. When a game lets you call Shy Guys “Hanks,” it stops feeling like a standard platformer and starts feeling like a toy box with rules that bend just enough to be funny. That’s the hook here, and it’s a smart one, because the creature-cataloguing setup gives players a reason to look closely instead of just clearing stages as fast as possible.

What Is Yoshi and the Mysterious Book?

According to the preview, Nintendo and Yoshi and the Mysterious Book put Yoshi in a magical encyclopedia full of mystical creatures. Yoshi zaps himself into the book, finds a creature, messes with it to see how it reacts, records it, and then moves on to the next entry. That loop gives the game a more leisurely pace than a typical side-scroller, and it turns each stage into a small investigation instead of a straight race to the finish.

The game is coming to Nintendo Switch 2 on May 21, and the preview frames it as a different kind of Yoshi adventure without abandoning the basics. Yoshi still jumps on and over things, finds hidden secrets, chucks eggs, and eats, but the game strips out the usual punishment for mistakes. That makes it a much friendlier fit for players who want a platformer they can relax with, though anyone hoping for a harder edge may find this softer approach too gentle.

Gameplay and Mechanics

The core idea is simple: Yoshi is cataloguing creatures, and the magical encyclopedia helps guide that process. Each creature gets a suggested proper name, but players can rename them, which is where the preview’s funniest moment comes from. Restart.run’s previewer named a Shy Guy “Hank,” and the game then called all Shy Guys “Hanks” for the rest of that session, which is the sort of tiny, silly detail that makes a demo memorable.