Vishal Kamal has been covering video games for 7 years, writing about everything from hardware deals and new releases to esports and the business
side of the industry. He runs TheBadGamer, focused on gaming news worth your time.
Explore how AMD is leveraging acquisitions and open-source strategy to challenge NVIDIA’s monopoly in the AI market, specifically focusing on the recent acquisition of Nod.ai.
Discover the best deals on preorders for the highly anticipated Super Mario Bros. Wonder and Super Mario RPG games for the Nintendo Switch. Learn where to find the biggest discounts and retailer-exclusive bonuses.
Discover in-depth tactics and strategies for mastering vertical recoil in Battlegrounds Mobile India (BGMI) as of October 2023. From weapon-specific techniques to sensitivity settings, we cover it all.
Get detailed insights into the latest Cyberpunk 2077 patch 2.01 for PS5. Learn about the fixes it offers for save data corruption and other issues, and what remains unaddressed.
Discover the top Valorant weapon skins that are dominating the pro scene in October 2023. Get detailed insights into why these skins are favored by professionals.
Detailed analysis of NVIDIA's announcement on the forthcoming price adjustment for its GeForce NOW cloud gaming service. Learn how the changes impact various subscription tiers and regions.
In-depth coverage of Marvel's Spider-Man 2 updates, including the reveal of an iconic villain in the launch trailer, details on pre-release updates, and an exciting collaboration for new Spider-Man suits.
Explore details of Nintendo's recently published patent that might offer clues about the next-generation Switch. Uncover the changes in input layout, design elements, and what it could mean for future gaming.
Insomniac Games enhances accessibility in Marvel's Spider-Man 2, offering extensive settings to cater to gamers with disabilities. Discover the new settings and what they mean for gameplay.
An in-depth look at CD Projekt's decision to move from REDengine to Unreal Engine 5 for future projects including Cyberpunk's sequel and The Witcher 4. How does this shift influence their development strategy?