About Assassin's Creed Hexe
Assassin's Creed Hexe is an upcoming action RPG developed by Universal Studios Hollywood Hub, set to release in 2027 for PS5, Xbox Series X, and PC. The game marks a significant entry in the Assassin's Creed franchise, which has a history of blending historical settings with supernatural elements.
Quick Facts — Assassin's Creed Hexe
| Developer | Universal Studios Hollywood Hub |
|---|---|
| Publisher | null |
| Platform(s) | PS5, Xbox Series X, PC |
| Release Date | 2027 |
| Genre | Action RPG |
| Score | null |
| Price | null |
Changes to Gameplay Mechanics
Recent leaks suggest that Assassin's Creed Hexe has undergone notable changes, particularly the removal of magical abilities. According to reliable insider j0nathan, the decision to eliminate all 'magical' elements stems from Jean Guesdon's promotion to creative director. This includes the cancellation of the ability to control a cat, a feature that was initially planned for the game. As j0nathan stated, "For example, we were supposed to control a cat, well, ultimately that's been canceled." This change indicates a shift towards a more grounded gameplay experience.
Historically, the Assassin's Creed series has explored supernatural themes, with games like Assassin's Creed Odyssey allowing players to develop their characters into demigods. In contrast, Assassin's Creed Mirage presented a more subdued approach. Hexe's focus on the 17th century era of witch trials had initially set expectations for some form of witchcraft-like abilities, making the removal of magical elements a surprising decision.
Development Changes
Hexe has experienced significant internal changes recently. Benoit Richer, the previous game director, and Clint Hocking, the former creative director, both departed from the project. Jean Guesdon's ascension to Head of Content for the Assassin's Creed franchise has brought a new direction to Hexe. Guesdon's leadership may signal a desire to streamline the game's narrative and mechanics, focusing on realism over fantasy.
