Reveal And Premise

Thought the title was a joke? It isn’t. Rebellion, the studio behind Atomfall and Sniper Elite, used today’s Xbox showcase to reveal its next project: a first-person sci-fi horror shooter called Alien Deathstorm. Despite the name, it’s not tied to the Alien film franchise. You’re a lone responder deployed to an off-world colony that’s been gutted by a catastrophic weather event and overrun by hostile lifeforms. Your job: figure out what happened, survive, and try to put the pieces back together.

The setup leans hard on isolation. There’s no squad chatter or backup arriving in the nick of time—just you, a hostile ecosystem, and a storm that doesn’t care who you are. Rebellion frames the experience as “action horror,” a blend of survival tension and direct combat that aims to keep you moving rather than hiding in a locker for 20 minutes.

Combat, Survival, And The Deathstorm

Players step into the boots of a combat engineer, pitched as a “highly trained first responder who is proficient in search and rescue, combat, demolitions and engineering,” design head Ben Fisher said on Xbox Wire. You won’t be helpless. In fact, Fisher adds that there will be moments when “it’ll be the player hunting the aliens,” flipping the script on the usual power dynamic—at least for a while.

Then there’s the Deathstorm, which isn’t just a backdrop. It’s a live hazard that everyone, including you, has to respect. “It’s a planet-wide, seasonal atmospheric cataclysm that has torn through the colony without warning, causing absolute havoc,” Fisher said. “The player will have to learn how and when to seek shelter, if they want to survive these hurricane force winds that are tearing the world around them apart.” You can’t fight the weather; you adapt to it, time your moves, and hope you’re not caught mid-sprint when the sky turns mean.

Fisher calls Alien Deathstorm a “true hybrid” of survival and shooter. It’s framed as “an ‘action horror’ game with a layer of constant threat and environmental discovery that fully supports the second-to-second ballistic action.” That reads like a promise of scavenging under pressure, frequent repositioning, and a toolkit that rewards problem-solving—breach a blocked path here, rig a charge there—without slipping into full crafting-sim territory.

A Chunky VHS-Era Aesthetic

Rebellion wants the setting to feel tactile and slightly retro, the kind of colony where every interface has weight and grit. “We’ve been inspired by the slightly more analogue world of 1980s sci-fi, which is much more mechanical keyboard than it is touchscreen,” Fisher said. “We think it’s given our colony a chunky, lived-in aesthetic that has a genuinely unique feel. We’ve taken influences from everything from Lovecraftian eldritch horror to 1980s VHS sci-fi, so we think that people will be intrigued by what we’ve built.”

That mix—lo-fi tech, cosmic dread, and storm-lashed infrastructure—points to a mood that’s more oppressive than glossy. It also helps Alien Deathstorm carve out its own space, distancing itself from obvious comparisons even as it nods to the same broader lineage of industrial sci-fi. Expect clacking keys, analog readouts, and hardware that looks like it might electrocute you if you flip the wrong switch.

If you played Atomfall, you’ve seen Rebellion work inside tight constraints with a clear identity. The studio’s recent projects have tended to pick a lane and commit, which is why this pitch lands. Build tension with the weather, give players agency with a capable role, and ground it all in a strong visual language. That’s a smart foundation for an “action horror” loop that wants to keep you pushing forward.

Release, Platforms, And What To Watch

There’s no release window yet, but a Steam page is already live, and the first showing arrived during an Xbox showcase. That suggests a PC launch at minimum, with more platform details to come as Rebellion gets closer. For now, the studio is talking tone and systems rather than dates.

Yes, the title will raise eyebrows. But beneath the meme-ready name is a focused pitch: survive a hostile colony where the weather is a killer and the tools in your hands actually matter. If Rebellion threads that line—letting you stalk the aliens one moment and scramble for shelter the next—Alien Deathstorm could turn its loudest joke into a very sharp hook.